Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 1st Dec 2005 01:32 Edited at: 1st Dec 2005 01:48
I'm making a weapon creator application that creates and places all the needed files to get a weapon into your FPSC game.
I've hit a problem though. I can't figure out what the "damage type" property in the gunspec.txt file means? does anyone know this? if so please help.

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Dec 2005 01:54 Edited at: 1st Dec 2005 02:00
Things that explode are damagetype = 0
Things that shoot bullets are damagetype = 1

Yet the Minigun, and the MOssberg have damagetype = 2 ?

I noticed that Manofart used damagetype = 2 on his Octopus gun.
So, he is the one to answer this for you.
Maybe it represents a subfolder in a directory.
I'm not sure.





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 1st Dec 2005 02:00
Thanks . i've also seen damage type = 2 hmmm...

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Dec 2005 02:02 Edited at: 1st Dec 2005 02:02
Maybe you could try changing a weapon that has a zero to one or two to see what happens.
And vice versa on the other ones too.
Meaning if it has a one , then try a zero and then a two.
A test should give some kind of clue.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
dpharaoh
19
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 1st Dec 2005 03:12
Damage Type 2 sends out a fan of rays to check for bullet collisions. A "blast" if you will, which also throws an enemy back in a certain direction. It also delivers much more "direct" damage, whereas the other damage is divided by a larger number.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 1st Dec 2005 03:41
Also, it would be cool to have an option where you can set the amount of bullets ejected from the gun.

Your signature has been erased by a jealious mod.
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 1st Dec 2005 04:53
@ =ChrisB= Yea, i'm thinkin about that

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 3rd Dec 2005 15:55 Edited at: 4th Dec 2005 04:12
Ok, now i'm trying to figure out scorchtype & weapontype
anyone?

Also, How does fpsc handle the sound numbers?

EDIT-i've got sounds down.

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 4th Dec 2005 00:54 Edited at: 4th Dec 2005 00:54
Sorry For double post

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard

Login to post a reply

Server time is: 2024-11-22 07:24:02
Your offset time is: 2024-11-22 07:24:02