ok, i thought the polys looked too square.
the human body doesn't have a right angle, especially women, we're made out of S-curves.
you need to think about your topology more, it'll save you more polys, which even if you're not preparing for game, will save you rendering time.
when it comes to modelling, you should always have a "if it doesn't look right with one poly... i'll give it another... grudgingly"
basically try and do as much as possible with as little as possible.
i've attached a small picture of a model i'm working on right now, you should be able to see how i've tried to keep the flow of the mesh using S curves.
Manic
I don't have a sig, live with it.