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3 Dimensional Chat / Barn scene (PG)

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Mucky Muck Ninja
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Posted: 2nd Dec 2005 06:33
Just a scene im working on. It still feels a little empty to me, so any suggestions of what I can add? Im also taking just general crit on anything you think needs changing. This features a female model that I made somewhat recently but never posted a wip for.

The reason I put PG was just in case someone would be offended by a low cut shirt in the dark
In fact, I'll put it in a link to be extra sure lol.

http://img.photobucket.com/albums/v440/MasterChief54924/barnWIP.jpg

Haven't decided on a title for the image yet either.

The hay is actually made of individual planes that were duplicated many...many...times.
From the replies to my haunted house scene im guessing this will be too dark to see anything on some peoples computers so ill post a lighter one tomorrow.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Seppuku Arts
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Posted: 2nd Dec 2005 18:09
shouldn't be PG really, can barely see the low cut shirt stuff, nice modelling...althought I could show a much more offensive scene I've scene on another forum, of a demon mother giving birth and was really graphic done in ZBrush

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Mucky Muck Ninja
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Posted: 2nd Dec 2005 23:58
Ya i didn't think it would matter but ive seen threads where people get flamed endlessly(not on this forum) for not warning people. Ive added some more props, a pitchfork and a wheelbarrow! Plus I added another window for a little more light. For some reason the hair is glowing Not sure whats wrong with it but ill try to fix it.

That sounds like a...interesting scene lol.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Seppuku Arts
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Posted: 3rd Dec 2005 00:23
They don't always, in the wip section the main character is a nude lady, and well, I think brightness must be higher but, from the lack of light in the scene, I can't really notice anything that I would class as dirty, but noneothertheless at least you care

I like it, but, improvements I would suggest, is her skin looks too dark, and well doesn't go with her hair, and try to make the hair more realistically blonde, other than that, its seems nicely done, if we could get screens of the girl on her own plus wires, so we can give the modelling skills crit too.

*Pats you on the back

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Mucky Muck Ninja
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Posted: 3rd Dec 2005 01:09 Edited at: 3rd Dec 2005 01:10


Latest version. Worked on hair a bit and brightened up the scene. Just noticed some skin is showign through pants :/

Links to human wires(Nudity)
http://img230.imageshack.us/img230/8096/picture19vv.jpg
http://img230.imageshack.us/img230/5232/picture20fo.jpg
http://img230.imageshack.us/img230/6707/picture33lj.th.jpg
http://img230.imageshack.us/img230/7913/picture42xp.th.jpg

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Mucky Muck Ninja
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Posted: 3rd Dec 2005 08:48
Im working on a horse for the scene now.



My first horse lol, crit appreciated on the female, the horse, or just the scene in general.

Thanks for the crit sepp.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Seppuku Arts
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Posted: 3rd Dec 2005 10:21
The model looks good, but the only thing that gets me is the face.

The horse looks like a good start, looks well done, but you got the hardest bit to handle now

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greenlig
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Posted: 3rd Dec 2005 13:13
Really nice scene Ooga. The hay really needs some work. YOu didnt need to make all those duplicated planes. I grew up on a farm and played for hours in barns so i kinda know what its like lol. Bales arent usually square if they are that big. The really big bales are round...like a big cylinder. About 1.8 - 2 metres in diameter and the same in length. The square bales are 1 metre long, half a meter deep and high.

Hope that helps...

Good image though!

Regards
Zac

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Manic
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Posted: 3rd Dec 2005 15:42
you need to look at some tutorials for making people, your model should be increadibly detailed for the amount of polys you've used, and i'm talking being able to see muscle structure and viens.

have a go at some tutorials, look at some wires on CGTalk, and maybe have a look at some anatomy books.

I don't have a sig, live with it.
Mucky Muck Ninja
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Posted: 3rd Dec 2005 17:55 Edited at: 3rd Dec 2005 17:55
Well, actually the "bales of hay" are wooden boxes lol. I was talking about the hay on the ground :p Maybe i should change them to hay tho.

I agree, the face is rather messed up. About the hi-polyness, it really isnt' that hi poly, its just i have subsurface on which fills in vertices in between the real ones, which makes it smoother. This is the amount of control vertices:
http://img.photobucket.com/albums/v440/MasterChief54924/Picture1.jpg

I will definately try some more tutorials for both the face and the body

Thanks for all the crit!

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Manic
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Posted: 3rd Dec 2005 18:39
ok, i thought the polys looked too square.

the human body doesn't have a right angle, especially women, we're made out of S-curves.

you need to think about your topology more, it'll save you more polys, which even if you're not preparing for game, will save you rendering time.

when it comes to modelling, you should always have a "if it doesn't look right with one poly... i'll give it another... grudgingly"

basically try and do as much as possible with as little as possible.

i've attached a small picture of a model i'm working on right now, you should be able to see how i've tried to keep the flow of the mesh using S curves.

Manic

I don't have a sig, live with it.

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greenlig
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Posted: 4th Dec 2005 07:56
Hahaha my bad with the bales

Looks good so far. Like manic said, it does look a little...plastic.

Apart from that, i like it a lot. Very Dukes of Hazard.

Zac

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
BiggAdd
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Posted: 4th Dec 2005 17:21
That Horse Model is looking realy good! Nice work!


Truly Magical!
Mucky Muck Ninja
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Posted: 4th Dec 2005 18:33
Thanks all, im gonna have to put this on hold while I work on my compo entry game, so ill post this last image. I replaced the girl with the horse till i can get her to look better. The horse isnt' nearly done as you can tell, no eye texture for one thing.


That will be my last update here for a while, when I finish this I will probly make a new thread.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
s0l1dsnak3123
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Posted: 4th Dec 2005 18:50
That is one scary horse! (no offence) It kinda looks plasticky


http://s0l1dsoft.tk
Mucky Muck Ninja
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Posted: 4th Dec 2005 19:22
Yep it still needs a lot of work. Especially the head lol.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Seppuku Arts
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Posted: 4th Dec 2005 21:38
looks great, but I'll just add on the to dos, sort out his thighs, otherwise awesome work on the modelling dude

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John H
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Posted: 4th Dec 2005 22:54
The horses neck looks too long or the body is too short...cant really decide which. Been around horses my whole life, and that one just looks off The womans face looks a little...man...ish. Otherwise, scene is looking nice


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Darkbasic MADPSP
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Posted: 4th Dec 2005 23:17
Nice work

Quote: "The horses neck looks too long or the body is too short"


I agree it looks kinda weird in that aspect nice work tho

Experienced DB http://www.greatgames3d.com (work in progress site)
Bizar Guy
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Posted: 5th Dec 2005 03:18
Looks good, but aside from the girls face, from her waste down looks too fat for her body.


Check the WIP board for updates on Block Verse

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