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FPSC Classic Models and Media / Model looks fine in the map editor, but in game.....

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=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 2nd Dec 2005 06:47 Edited at: 2nd Dec 2005 06:51
So i re did Aiko to suit my needs in fragmotion, animations exported fine, everyhing is going well UNTILL I test the game. Where I should see this , all I see is this



Any ideas???

Are you about to rock?

Then [b]I SALUTE YOU!!!
dpharaoh
19
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Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 2nd Dec 2005 15:53
Yagh! That's horrible result. The editor model is in a different .x format than the animated ingame model.

I dont use fragmotion, but I use MIlkshape, but I have to export as DirectX Retained Mode for objects I will use in the editor/static objects, and as DirectX Skin and Bones for animated ingame objects. They also have to be in binary, not ASCII format. I hope this helps!
=ChrisB=
19
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Location: starring into a viewfinder
Posted: 2nd Dec 2005 17:42
It would, and I've heard about alll those settings and crap. See, fragmotion is SOO much better for noobs at modeling (aka, me), and I'm accualy not too bad( ) at it. Also, my MS3D time period is up, so..... But worst of all, fragmotion doesnt have any export settings that I can find. So mayde if I exported it to another format you would consider exporting it to FPSC for me?

Are you about to rock?

Then [b]I SALUTE YOU!!!
dpharaoh
19
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Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 2nd Dec 2005 19:56
I will certainly try!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 2nd Dec 2005 20:07
Okay, I'll send her to your msn, lol. She has, nice, yea.

Are you about to rock?

Then [b]I SALUTE YOU!!!
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Dec 2005 22:12
ChrisB
Have you D/L the latest DX importer/exporter plugin the one thats dated April 6 2005?
http://www.fragmosoft.com/downloads/
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 2nd Dec 2005 22:30
Yea, i knew that, I was just testing you!

Are you about to rock?

Then [b]I SALUTE YOU!!!
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Dec 2005 22:32
Lol
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 3rd Dec 2005 21:44
Hey, is there a way I could export the bones, then import them as well as a mesh?

Are you about to rock?

Then [b]I SALUTE YOU!!!
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 3rd Dec 2005 23:58
first off...

SEARCH!!!!!!!!!!!!!!!!!!!!!!!

[href]http://forum.thegamecreators.com/?m=forum_view&t=62220&b=24
[/href]

secondly, it because those arent in binary compressed format....i bet they are like 12 megs....

you need to open them in mveiw or something and save them as binary compressed...

=ChrisB=
19
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Location: starring into a viewfinder
Posted: 4th Dec 2005 00:01
Whhaaa... what?

Are you about to rock?

Then [b]I SALUTE YOU!!!
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 4th Dec 2005 14:19
You can save them in binary compressed format with Fragmotion if you have D/L the latest DX plugin as I mentioned in a previous post.
BULLSHOCK 2
Retired Moderator
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Posted: 4th Dec 2005 18:41
what he said^^^^

=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 4th Dec 2005 19:53
Ohhhhh, thank you. So NOT in the "text" format? Cooleo. oops! I said that, didnt I.

Are you about to rock?

Then [b]I SALUTE YOU!!!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 4th Dec 2005 20:32
Crap! Naa, it's still not working. I've tryed all the options .

Are you about to rock?

Then [b]I SALUTE YOU!!!
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 4th Dec 2005 20:37
Then you probably have bad geometry.
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 4th Dec 2005 21:44
Yea, I hate math.

Are you about to rock?

Then [b]I SALUTE YOU!!!
badger king
18
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Joined: 10th Feb 2006
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Posted: 11th Feb 2006 22:24
how did you get monet amount up on the screen

XtS gaming company will rul the eath

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