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FPSC Classic Product Chat / Compiling - so slow?

Author
Message
Rayman
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 3rd Dec 2005 00:56
Greets.

I have a 3GHz system with 1.5GB RAM and 256MB Gfx card. I make 1 large prefab room, put in 3 lights and RUN it, and it take FOREVER to compile it [240] take quite a long time, and [270] takes ages!

My specs are more than 3 times the required specs - and this immense amount of time just to see my first room (without anything else) is a bit mad. Please make an efficient compiler for the next patch.

Regards.
Rick123
19
Years of Service
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Joined: 26th May 2005
Location:
Posted: 3rd Dec 2005 05:41
Are you compiling it with "Full Shadow Lightmaps"?
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 3rd Dec 2005 07:20
The compiling time is nothing more than in inconvenience for the developer, which is not really all that bad as you do not need to compile the lights until the last compile. The load time between levels however is horrendous and affects the user. Takes 3 mins to change a small level. I shudder to think about a large one.

Rayman
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 5th Dec 2005 08:15
Aye, thats true. Since this is v1.0 it is expected. I hope they make a more it a more efficient engine overall in the next patches. *fingers crossed*

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