its simple in gs... for example, to map a plain based object that is modeled off the the texture image...
1. use the image browser to select an image
2. open the material editor to and drag the selected image into it
3. select the desired object to map and press the fill button on the materal editor
4. select planier uv projection button
5. open the uv mapper and select the selection rectangle button.
6. drag to select the entire model in the editor
7. position the model so that it lines up with the image
to texture a less perfect model, ull hav to select indevidual vertices and move them, perhaps even rotate the model a little...
hope this helps
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