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Unknown Truth
19
Years of Service
User Offline
Joined: 16th Feb 2005
Location: Hell
Posted: 4th Dec 2005 19:55
i imported a bunch of guns to fpsc with animations. everything works except the muzzle flash. how do i get the muzzle flash to work?

My games don't have a name!
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 5th Dec 2005 21:10
in the gunspec.txt file,

Set The muzzleflash=*** to 1-7
I.E.
muzzleflash = 4

Also check the muzzlesize=***
it should be like 50 or so.

Or, you could see the thread:

Having problems getting weapons into FPSC? No more!

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
transient
19
Years of Service
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 6th Dec 2005 03:47 Edited at: 6th Dec 2005 03:48
Also make sure you've got a bone called FIRESPOT placed at the end of the weapon as I believe this is where FPSC places the muzzleflash entity.

If you look at Hud.x (located in the gamecore folder) for the respective guns in fragmotion you'll see what I mean.

instinct is more valuable than intelligence.....
Unknown Truth
19
Years of Service
User Offline
Joined: 16th Feb 2005
Location: Hell
Posted: 7th Dec 2005 03:06
thanks code master and transient. It helped a lot except code master, i made the muzzle size 10 and that was way better then 50. SMOKE is the bone that does smoke too. i have one more question, i put the FIRESPOT bone on the barrel's tip of the ak-47 and when i test the muzzle flash, it move it to the middle of the barrel on the left of the gun. what up with that?

My games don't have a name!

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