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3 Dimensional Chat / Rabbit Character... (100th Thread!!!)

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BiggAdd
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Posted: 5th Dec 2005 00:40 Edited at: 8th Dec 2005 22:32
hey hey!!! This is my 100th Thread made on The Game Creators Forums!!!!!!!

Anyway. I have made a Rabbit Character... erm for no reason ...... Its fully Rigged and UV Mapped. (Just need to make a texture) and its a total of 1750 polygons! wooo. Tell me what you think!




Truly Magical!
Peter H
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Posted: 5th Dec 2005 00:43
Quote: "erm for no reason "

caiman easter contest?

i like the ears, but the hands seems a little glovish...

"We make the worst games in the universe..."
BiggAdd
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Posted: 5th Dec 2005 00:49
yeh... when i made finders it didnd't look right. and i decided to go for the glove hands because the feet do not have any toes either.


Truly Magical!
Peter H
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Posted: 5th Dec 2005 00:50
you could make paws...

"We make the worst games in the universe..."
BiggAdd
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Posted: 5th Dec 2005 00:52
indeed i could. But that would increase the polycount. and i want to keep it as low as possible.


Truly Magical!
Joh
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Posted: 5th Dec 2005 04:46
hehe cute. Maybe add a larger fluffy/rounded tail? or Big round bulgy eyes?
greenlig
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Location: Melbourne
Posted: 5th Dec 2005 09:26
Hey good model BigAdd, maybe a little expensive on the polygons. On the chest area you could have used a few less polygons.

Apart from that, i like it a lot. Has a very dramatic feel about it.

Regards
Zac

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
BiggAdd
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Posted: 5th Dec 2005 19:30
Thanks Guys.

I will be doing some Polygon reduction shorty. Its still realy in its early stages. As for the tail... i wll be having some fluff for that.....


Truly Magical!
Khet
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Posted: 5th Dec 2005 21:45
hey check out this, http://www.poopinmymouth.com/process/character_tutorial/character_process.htm

good tutorial.
Oddmind
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Posted: 5th Dec 2005 23:12
Nice character... the only thing i would say is to face the ears toward the front a bit... not totally but mayube at a 40 degree? maybe 43?

formerly KrazyJimmy

Your signature has been erased by God!! Please resize to under 600x120 inferior earthling.
Megaton Cat
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Location: Toronto, Canada
Posted: 5th Dec 2005 23:58
Those arms are waaaay to long.


The cat era has begun.
Neodelito
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Posted: 6th Dec 2005 22:00
ha ha .. nice.. i like that.. you have animated ..

Gwen Darkness
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Posted: 12th Dec 2005 21:20
That is a wonderful model with a very low poly count ... it'd be spectacular with a texture, I am sure.
new programmer
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Posted: 24th Dec 2005 04:17
not bad! was it modeled in W3D?
BiggAdd
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Posted: 27th Jan 2006 00:54
naa it was modeled in Cinema 4D.

Earl Walker
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Posted: 27th Jan 2006 01:44
If its for game, you should take off a few hundred polys

BiggAdd
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Posted: 27th Jan 2006 17:14 Edited at: 29th Jan 2006 21:47
Yeh i know i should. It was what iwas going to do later, but i gave up on the model for some reason.


Fine i'll update my Sig. Honestly. Mods nowadays


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