Okay,
I've got this dillema. I put an entity in my game, created a custom texture, saved as a 24 bit ( also 32 and 16 ) *.tga file, changed the *.fpe file to the correct texture.
When I test the game, the texture is all over the place on the model. The hands are on the shoulders, the face is all messed up, half the body and back is the face, and the officer cap is black.
Somebody please help me with this. Im going to have an artery blow pretty soon, getting sooo frustrated...need water. brb.
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