input "Name: ",name$
rem
1) PERFORM CHECKLIST FOR NET PLAYERS
2) PERFORM CHECKLIST FOR NET CONNECTIONS
2) SET NET CONNECTION checklist quantity()
3) create net player name$
4) CREATE NET GAME "Shoot out", name$, 100
5) perform checklist for net sessions
5) join net game checklist quantity(), name$
6) if net game exists() then join net game checklist quantity(),name$
7) rem
1) You can't do that since you aren't in a game.
2) I don't think picking a random connection method is a good idea.
3) You can't do that since you aren't in a game.
4) Ok you are creating the game, thus hosting, which is fine, but..
5) What? You just created the game, you don't join it when you are hosting it.
6) Why are you trying again when it just failed?
7) Whats up with the
rems?
Tempest - P2P UDP Multiplayer Plugin - 70%