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3 Dimensional Chat / MilkShape to DBPro Errors

Author
Message
Xenocythe
21
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 6th Dec 2005 04:12
I finished and textured my Were wolf in milkshape, my best model ever. I export it EXACTLY how it says in the 'milkshape export settings' stickey thing. I load my model... its tiny, so I resize it. I look at it, and it has missing faces ALL over! It looks like it was beat up, cut up, eaten up and spit out, puked on, and anything else you can think of! It looks amazing in Milkshape, but missing faces and such in DBPro... I'm so mad...
If it might help, I modelled it by making vertexis with the vertex tool. I connected the vertexes into faces with the face too and moved the vertexes to shape the object. I did that for the whole model too...

Can somebody PLEASE, help???!?!?!??
Mucky Muck Ninja
22
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 6th Dec 2005 04:36
Have you recalculated the normals? Or does milkshape have a tool for that? It sounds like you have some reversed normals on the model(the faces are pointing the wrong way). If you dont' have a recalc norm button then you have to find them manually and reverse them w/ a button that milkshape hopefully has.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Peter H
22
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 6th Dec 2005 17:34 Edited at: 6th Dec 2005 17:35
try right clicking on one of the milkshape screens and make sure that "Draw Backfaces" is not checked this will show you if you have any faces that are "holes" (pointing the wrong direction)

because sometimes when connecting verticies together, like you said you are doing, you will create them facing the wrong way... the order you click on them when creating a face is important, if you click on them clockwise then it will face one way, if you click on them counter-clockwise they will face the other!

"We make the worst games in the universe..."
Neodelito
20
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 6th Dec 2005 21:53
1.- mmm..in milkshape have button "face to front" that help...
2.- i make model and they see small en dbpro but y make then more biger in MS and no problem....
Note: You have a realy hard head pain when try to animate your models in Ms..(dont recomend.. use character animation for taht) all moves are slooow and the joints jumps in the model..(ist a funny look.)


Heckno
21
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 7th Dec 2005 01:46
if your using milkshape set the render screen to "Flat Shaded" and anything that is BLACK is a reversed face.....

Normally the reversed faces only appear darker in the render screen if you have it set to smooth shaded or textured so it is hard to figure out which one is reversed....
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 7th Dec 2005 14:33
perhaps you need to weld the vertices together, if not just plug the holes. If the holes are not present in milkshape but appear in DBP then show us the file or email it to someone with some cred around here to sort out the problem

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 

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