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Dark GDK / Shaders, do they work?

Author
Message
Unkelben
20
Years of Service
User Offline
Joined: 2nd Feb 2004
Location: Montréal, Canada
Posted: 7th Dec 2005 23:30
I compiled the FX sample for Dark SDK and it simply crashes. I try to load any of the FX files included as well as others and get the same results.

Shaders are cool! We should be able to use them!

Jonathan
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 8th Dec 2005 08:38
The initial executable works fine, but when re-compiled it crashes. Mike should know about this - told him often enough

Unkelben
20
Years of Service
User Offline
Joined: 2nd Feb 2004
Location: Montréal, Canada
Posted: 8th Dec 2005 16:32
hmpphm!

Jonathan
Smithy
19
Years of Service
User Offline
Joined: 8th Dec 2004
Location: Switzerland
Posted: 9th Dec 2005 11:15
Well, I suppose they work on it while doing other stuff

//Awards: Best DM at NeverwinterConventionIII (NWCon3)
//Sys: Pentium IV 3200E/Prescott;800Mhz FSB;HT;WinXPPro;ATIR9700PRO;1024MB RAM(2x512MB"DualChanneled";VC++7.net;Delphi6;ADSL512;
Dark Game SDK
19
Years of Service
User Offline
Joined: 9th Sep 2005
Location:
Posted: 4th Jan 2006 14:40
Hi,

I am experiencing same issues with the shaders. They work with the version 1.0 but they craches with version 1.1.1. Is there any workaround now or is it still a bug?

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