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FPSC Classic Product Chat / Will it be possible to use entities as entire levels in future version of FPSC?

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Game Freak10K
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Joined: 29th Apr 2004
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Posted: 8th Dec 2005 00:44
The whole prefab thing is cool, but im thinking of cavelike areas in my maps. Im wondering if in later version of FPSC if there will be an option of importing entities (static of course) and using them for levels

Anybody? Hmm Hmm

Comics and Games-Bread and Butter.
Deadwords
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Joined: 2nd Feb 2005
Location: Canada
Posted: 8th Dec 2005 01:30
You already can

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uman
Retired Moderator
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Joined: 22nd Oct 2004
Location: UK
Posted: 8th Dec 2005 01:57
Entities as such as whole levels is not a real option - you would have to many issues to go into here crop up to overcome.

If anyone wants to take the time to build a whole level that way and try using it I wish them the best of luck.
transient
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 8th Dec 2005 04:04
You can always mix and match entities with segments and prefabs.

This isn't someting that's been discussed much, but if you're willing to experiment there's no reason why you can't defeat the rectangular nature of FPSC with some tricky modelling.

You could also make cave segments if you were keen.

instinct is more valuable than intelligence.....
Game Freak10K
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Joined: 29th Apr 2004
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Posted: 8th Dec 2005 05:01
before we go any further I forgot to mention ive got the demo version My guess would then be that you cant import entities in the demo version. Cause i tried and when I read in the manual at topic 13.3 I think, it said that they would be implementing that later. So I guess im really far behind.

Gracias

Comics and Games-Bread and Butter.

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