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FPSC Classic Product Chat / Objects drop?

Author
Message
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 8th Dec 2005 04:47
How can I make an objects grav kick in when it it touched or moved in some way.

Say you have a chair flowting in the air, when an explosive, or if something moves into it, it drops?

THANKS
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 8th Dec 2005 09:53
There's a NOGRAVITY action in FPSC's scripting language.

Maybe tying it to the health of the object would work.

Not really specific, but it might get you started.

instinct is more valuable than intelligence.....
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 8th Dec 2005 18:21
how would the health work, the no grav script just makes it flout.

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