Here's a trick for making quick low poly models ...
Tools:
Illustrator and Gamespace
Steps:
1. Get two BMP images of the thing that you want to model - a Full Side view and a Full Frontal image.
2. Import one of the images into Illustrator.
3. use Autotrace on the outline of the object (you may have to edit the image to get this to work, for example, to remove the background). You want a single path/outline. You *may* trace it by hand if you want .... ;D
4. use object->simplify and make sure that you select "straight lines only". This trick doesn't work if you have anything other than straight lines in the outline.
5. Export the single path as a DXF file.
6. repeat steps 2-5 with the second image.
7. You now have two DXF files. Import each one and extrude it.
Can you guess the last steps? Rotate the side view so that it is facing the correct way (sideways!). Center both objects and use "boolean - intersection". The result is a quick and dirty model that should be surprisingly accurate. After all, it will closely mimic the front and side profiles of whatever you are modelling ....
If you plan on animating this model, you may want to subdivide it at least once - but maybe not, if you traced the outlines by hand instead of autotracing them like I did. Bones bend at vertices ... which are created based on points you set down when tracing.
ANYWAYS ....
I have been fooling around with this technique for making people out of Poser 4. Poser 4 generates gorgeous 12k poly models (pretty, but useless). With this technique, I was making test models in the "under 200" range. UNDER 200. Add a few bones, and you should be ready to animate.
Hope this tip is usefull to someone out there ...