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Newcomers DBPro Corner / 3d object load

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Jerok
19
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Joined: 7th May 2005
Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 9th Dec 2005 03:36
ok ive been trying to put my 3d objects into my game and i cant get it to work ive exported the file so that it is a .x type file placed it in my project folder and ive added it to media but i still cant get it to work ive checked all the other threads and they were no help. heres the code im using to test it.
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
Location: UK
Posted: 9th Dec 2005 04:04
.X files for DB have to have names with the 8.3 DOS format.

Try renaming the file and use:

Load Object "ratblend.x",1

TDK_Man

Jerok
19
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 9th Dec 2005 05:15 Edited at: 9th Dec 2005 05:22
still cant seem to get it to work
i keep getting the same error: "could not load 3d object at line 2"
Jerok
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 10th Dec 2005 04:03
Does no one know the answer to my problem..
Antidote
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 10th Dec 2005 14:15
It could be that the object has no UV mapping data on it. Either that or the texture that comes with the object isn't in the same folder. If the object can't load its texture then it wont load. Also if it doesn't have any UV data it wont load. If it doesn't have any UV data you'll have to open it up in a modelling program and unwrap it.



Torq
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Posted: 10th Dec 2005 15:16
Have you saved your project since you added the model to the folder ?
Sometimes I get this when adding new media then I resave the project and it recognizes the model.

http://badtempergames.tripod.com

Jerok
19
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 11th Dec 2005 01:52
antidote:my object has no texture and i dont think that it is a packed file.
Torq: tried it alreay
thanks anyway im going to try a few things ive figured out and if it still doesnt work ill post the file and see of you can do anything with that.
Torq
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Posted: 11th Dec 2005 14:27
Yea do upload the model so we can try to get it to load. Which modeling program are you using ?

http://badtempergames.tripod.com

Jerok
19
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 11th Dec 2005 17:21 Edited at: 11th Dec 2005 17:22
i tryied a few more things i think that part of the problem was that there was not a parent object for each object when i exported it so i created a new file box.x which i still cant seem to get to work here is the new code

not much different from my last one
the file is attached
i used a program called blender to create it.

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Torq
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Posted: 11th Dec 2005 18:26 Edited at: 11th Dec 2005 18:27
Hmm interesting. I havent tried it with anyother programs yet but. When I try to open that box model with milkshape I dont see a thing!
I havent used blender much. What are your export options ?
Ill try this box model with my other tools in just a bit when I get off. But if Milkshape wont open it good chance nothing will Seems to be a model problem thus far.
Theres a good chance you just dont have the export options set right.
Do you have an option to export in text or txt format(under the .x export options? Thats the one you want. List your options here if you can.

http://badtempergames.tripod.com

Jerok
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Posted: 11th Dec 2005 18:43 Edited at: 11th Dec 2005 18:45
ok the two options i have are directx text foramt or directx8 text formatits the only two options it gives me. or rather those are the only .x file type exports
Steve Fash
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Location: Doncaster, UK
Posted: 11th Dec 2005 19:00
Try downloading the Blender 3ds exporter and using that to start with as there seems to be a problem with the exported x files you've posted

(ie 0 triangles, 0 vertices and a blank screen)

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Jerok
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Posted: 11th Dec 2005 20:11
thank you ill try it

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