I have said this in relation to my post regarding difficlties with Fragmotion.
FPSC actually seems to read from the .dbo files and not the .x files though I presume it must need both or why on earth do we have both. Not another case of unecessary files making games larger surely - theres enough of that with the library and compile issues.
A problem with the .dbo files is that they much bigger than the .x files and I have found that its seems to be the .dbo files that FPSC creates from characters .x files exported from Fragmotion seems to be corrupted. Even tried exporting .dbo files from Fragmotion and saving them in place of the FPSC ones without success. Of course the .x files are highly compressed.
Mind you it could be the Fragmotion .x file is slightly incompatible. I dont think Fragmotions .dbo exporter or and .x file exporter - or the FPSC .x file file description is up to date - there seems to be an incompatibility somewhere.
I get a missing texture on Characters exported from FRAGMOTION - no idea why but its caused by the .dbo file FPSC makes from it - apparently.
Who knows its complicated to see inside these programs workings. More effort is required to crack it and find a workaround if possible.
Let us know how you get on. If you can get an animated character into FPSC with skin attached - exported from Fragmotion then I must be doing something wrong - thats quite likely.