I created a 3D model for my new weapon and imported it into FPSC.
I can see it in in the game but it is only partially textured.
See this screenshot:
http://www.donfinner.com/shadowassassin1.bmp
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Here is the code that I used for the FPE file:
;Header
desc = shadowassassin
;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 3000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = shadowassassin.X
scale = 100
rotx = 0
texturepath = camo1.tga
textured = scifi\shadowassassin\
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = shadowassassin.X
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowzone
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What can I do to get the entire thing textured properly?