Well, i decided to aim my sights at higher computer specs and see if i can make a program that has REALLY nice graphics as well as fun gameplay. I don't know how many of you have seen the gorgeous graphics of Unreal II or even Unreal Tournament 2003 (I know most of you have seen Doom 3). The engine is turning out just as beautiful and hopefully just as fast if not faster than those games. I don't have any pics as of yet because I'm still in its infancy stages, but hopefully by the end of the day I'll have a few. My method of rendering and creating scenes is basically a mariage of DBP and TrueSpace 4.3. TrueSpace has awesome shadow map capabilities as well as rendering and creation of which i am harnessing vigourously to create space craft interiours, bases, and other interesting interiour atmospheres. I will be using matricese and 3D objects to manipulate beautiful outdoor landscapes to set these structures on.
Basic Game Ideas in Mind for This Engine:
Contra style (Retro Comp)
FPS/RTS (cross breed of Battle Zone, Uprising, Starcraft)
Multiplayer FPS (Game genre like Tribes, but with a Wendigo feel)
When I am all through with the engine and the editor, I will release it to the public to try out. The idea is to use 3D Meshes with texture and lightmaps to create walls and ceilings instead of simple BSP-like blocks and cylinders. Sofar the outcome has been very impressive.
1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day