I've got a great deal of solid code done on my multiplayer fps (it works online, I even wrote a chat function), but something bothers me. I have a matrix in my game to test ground phsyics. And I randomize it, which works fine. I randomize it at the start of the program
but...
every time I run the program, the matrix is randomized exactly the same.
now, considering that it is randomized, i was assuming when I compiled it and sent it to friends, whenever we "took a walk on the grass" we should clearly not have the same heights. The only thing my online code sends is the position of the character. The matrix is never sent. So I was assuming that occasionaly, where I saw a hill he would see an indent. But, to my amazement, the other characters clearly matched the ground height (which varied up to 100 units in height, so it's obvious I wasnt seeing the wrong thing.)
I'm not really complaining, it makes my job a lot easier right now, because both characters will see the same thing without me having to write a matrix creation function.
But can anyone explain this odd randomized matrix not being so random?
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