Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Community Model: Door--finished

Author
Message
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 18:04
Here's a Screenshot:

-Keith

"Some people are only alive because it's illegal to kill them".

Attachments

Login to view attachments
TeMpLaR1
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 10th Dec 2005 18:08
nice work mate

very good, want me to fix it up to work with fpsc?

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 18:10 Edited at: 10th Dec 2005 19:31
Here's the files:

If anyone has any problems, post them here.

If anybody gets it into game, please post pics here (.JPG).

Have fun.

-Keith

EDIT--forgot to mention, the model has 450 faces.

"Some people are only alive because it's illegal to kill them".

Attachments

Login to view attachments
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 18:11
Yes, and YOU have permission to host this on our site (of course)

-Keith

"Some people are only alive because it's illegal to kill them".
Just One Old Man
19
Years of Service
User Offline
Joined: 10th Oct 2005
Location: Walking the streets of Soho in the rain
Posted: 10th Dec 2005 18:31
Looks really good, KeithC. Can't wait to see what you could do with hallway (or room) wall segments with this kind of window to shoot through. Now if the bars were far enough apart to toss grenades through...

The other night I was staring up at the stars, wrapped in thought and wondering............where the hell did my roof go?
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 10th Dec 2005 18:35
that would be good

dont assume cause ull make an ass out of you and me!
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 10th Dec 2005 18:57 Edited at: 10th Dec 2005 18:57
here is an in-game screeine.



startment: it doesnt open...

dont assume cause ull make an ass out of you and me!

Attachments

Login to view attachments
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 10th Dec 2005 18:58
hmm, that screenie doesnt work, heres another one... well, the same one, but posted again.

dont assume cause ull make an ass out of you and me!

Attachments

Login to view attachments
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 19:02
Well now I can see I need to tweak the texture a bit...mostly around the handle area. Thanks Snail. It doesn't have any animation files with it, that's why it doesn't open. Remember...community model, someone else can animate it.

-Keith

"Some people are only alive because it's illegal to kill them".
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 19:30
Here's a new .TGA file for the door. The handle has been redone, as well as the bars.

-Keith

"Some people are only alive because it's illegal to kill them".

Attachments

Login to view attachments
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 10th Dec 2005 19:41
Hey, I hate to sound rude and all, I mean, right after you finished this, it must be annoying to get another request regarding it.

Could you make a frame? Nothing fancy, mabye either wood or metel.
This would make it look better in game.
Thanks,
-Sunflash

When FPSC develops enough, lets make a Redwall game!

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 20:17
I thought about that, but I wasn't sure if it should be a separate model (no joints/hinges). What would probably work better is if someone were to create a segment or two using the door.

-Keith

"Some people are only alive because it's illegal to kill them".
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 10th Dec 2005 20:30
yes, I could see about making a script to animate the door to open and close, it should be simple.

Another thing, I can't make a segment out of th door, it's WAY to small for FPSC. It's like a toy door, VERY small!

When FPSC develops enough, lets make a Redwall game!

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 20:35
Must be a scale issue, once someone puts it into a FPE file for me I'll have a look at it in game and adjust it accordingly; then re-upload it. I remember when I dropped the Aiko character into my modeler she was HUGE.

-Keith

Of course the door must be perfect for the White Rabbit

"Some people are only alive because it's illegal to kill them".
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 10th Dec 2005 21:06
i used 1000 when i showed it, i think...

dont assume cause ull make an ass out of you and me!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Dec 2005 21:09
When someone makes it into an FPE file that should be good enough then, I guess...as they would have scaled it already.

-Keith

Good lesson for next time though.

"Some people are only alive because it's illegal to kill them".
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 10th Dec 2005 21:15
wait, what? WHAT WAS A GOOD LESSION!!??!?!?!?!?!?!?!?!?!?!?!?!?!
i just dont understand it...
CHARLIE BROWN , YOU BLOCK HEAD! ILL POUND YOU!
all it needs is a little love and support
i just understand it linus, every time a holiday comes around, i now i should be happy, but instead, i feel deppressed!

its ok charlie Brown, SNOPPIES ON THE JOB!



sorry for that, could contain myself...

dont assume cause ull make an ass out of you and me!
JimB
22
Years of Service
User Offline
Joined: 21st Sep 2002
Location: UK
Posted: 10th Dec 2005 22:18
Nice door Keith just a suggestion the door looks too new maybe you could use grunge brushes on the texture.
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Dec 2005 00:08
Keith, why I would like it to be resized in your modeler program, is because then I could make it a segment, and use it just like you use other doors, you know, th egreen block that sticks to walls?

However, it's impossible to do this right now.
I already have it scaled correctly in an .FPE file, so I'll post that... wait... A thought hit me in the head... ouch... I could, um, make the door in the segment editor like I already ried to do, only, go ahead with it instead of stopping due to size, then just rescale the outputed .FPE file... don't nkow why I didn't think of that before, it's completly obvious... one second...

When FPSC develops enough, lets make a Redwall game!

Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Dec 2005 00:30 Edited at: 11th Dec 2005 00:33
ok, my plan failed. When you modeled the door, you modeled it flat down on the ground I think, so it appears that way in the Segment editor. Wait, no plan! Be right back...

EDIT: ok, I failed, Time for someone else to try and do this

When FPSC develops enough, lets make a Redwall game!

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 11th Dec 2005 00:51
When I saved it as a .X file in Ultimate Unwrap, it was lying on the ground come to think of it.

-Keith

"Some people are only alive because it's illegal to kill them".
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 11th Dec 2005 01:05
hehe, ya it was

dont assume cause ull make an ass out of you and me!
Cat scratch
18
Years of Service
User Offline
Joined: 11th Dec 2005
Location:
Posted: 11th Dec 2005 15:25
Cool!!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Dec 2005 02:26
Looks like the interest in this has faded out. How many people have tried to put this in-game, besides Snail and Sunflash?

-Keith

"Some people are only alive because it's illegal to kill them".
TeMpLaR1
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 13th Dec 2005 04:26
i did

i tried doin it but it crashed

ill try again soon

tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 14th Dec 2005 04:12
Door now standing upright and scaled.
Loads into the segment editor.

Attachments

Login to view attachments
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Dec 2005 04:57
Good job tschwatrz, and thanks.

-Keith

"Some people are only alive because it's illegal to kill them".

Login to post a reply

Server time is: 2024-11-22 08:54:41
Your offset time is: 2024-11-22 08:54:41