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3 Dimensional Chat / car showroom 3D scene. C&C required plz!

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DLS
22
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Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 11th Dec 2005 00:23 Edited at: 11th Dec 2005 00:30
i'm modeling a car showroom scene to give me a bit of prictise learning different things.

no pointing out the obvious things like the lights. i know there missing coz i not made em yet.

gonna try for about 6 sports cars in total. just hope my laptop can cope with it. should do

well heres the pic. textures ain't brill at the least. soon as i can get a graphics tablet the better.



no pizes for guessing what make the car is. a friend got it in one when i showed it him.

i'm not going for 100% realism yet..

1 question though.

how should i make the background scene look as in walls and things. and should i add some ppl looking at the cars at a later date to give it a bit of life?

thnx in advance!

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
Insanity Complex
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Posted: 11th Dec 2005 01:06 Edited at: 11th Dec 2005 01:07
Grey, red, or white painted drywall for the walls, with a nice hardwood floor. Also adding people would only be good if they were low detail as to not attract too much attention to them.


[edit] oh, and maybe show some crumpled cloth on the floor to make it appear as though a cloth was thrown off the cars for dramatic effect

Raise your god again, they don't give a damn. (Coal Chamber)
DLS
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Location: Wet And Windy Britain
Posted: 12th Dec 2005 22:06
i'll see about the background and ppl when i got the car looking a bit better and i'll give the cloth a go towards the end. but its a good idea.


any comments on the car in general? and what do u recomend as the next car for the 2nd plimph. remember its a sports car showroom. supercars are welcome.

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
Mucky Muck Ninja
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Posted: 13th Dec 2005 00:05
Looks cool! Are you going for low poly or a rendered scene, if its a rendered scene I would give the cars some reflective material. For the next car make a lotus elise!

Also, you can see that the car has no thickness on the edges near the wheel, fix that if you aren't going for low poly.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
DLS
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Posted: 13th Dec 2005 01:11 Edited at: 13th Dec 2005 01:13
well the cars about 10k on the poly count. so yeah its for a render. alot of things can be hidden with textures if your good (i'm terrible btw).

i'm aware of being able to see behind the wheels. i'll fix them quick enough. might do that over the next 2 days since i'm off work

heres how it looks so far.



ignor the wheel texture. i'm working on it.

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
DLS
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Posted: 13th Dec 2005 23:01 Edited at: 13th Dec 2005 23:02
done some extra editing to the texture and made the material reflective of the spot lights.

gonna make an interior next. just have to figure how to make the windscreen transparent. anyway... bk to working on it



now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
Mucky Muck Ninja
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Posted: 13th Dec 2005 23:13
What are you making this in? Since its a render, i would bevel all sharp edges.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
BenDstraw
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Location: Arizona
Posted: 14th Dec 2005 00:54
I would also add shaders and effects

God modelled man in his own reference image.
DLS
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Posted: 14th Dec 2005 01:18
using 3d max 5. learning it pretty quickly aswell. the plymph is a primitive anyway.

i'll post a new remder in 2 days time. in the mean time just throw some ideas my way and i'll take them into consideration.

was gonna go for an animated fly through with the cars rotating like u were walking though it. can't follow the animation tutorials though.

got told by a pro that its the 1st thing u learn and easy...

if someones knows of a max tutorial on basic animating i'd be over the moon.

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
DLS
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Posted: 18th Dec 2005 21:35 Edited at: 18th Dec 2005 21:35
sorry about the delay in a new render. work takes too much time.

anyway added some texturing to some bit now. still needing some tips.



now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
Manic
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Posted: 18th Dec 2005 22:12
10k polys? where have you used them all, i think you should be able to model just about everything with that budget.

can you post a wireframe please?

I don't have a sig, live with it.
dark coder
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Posted: 19th Dec 2005 11:39
i think it looks pretty bad tbh, best to maybe read some tuts on setting up decent materials, and since its just for a render may aswell crank up the sides on the cylinder add some soft shadows etc etc,


DLS
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Posted: 19th Dec 2005 17:43
i'm only messing about with the material editor... come on give me a break here. i'd like to see some1 do one now in only 3 days. i don't have much time on my hands at the moment.

i been looking for tutorials and non of them seem to be well written. might aswell buy a book on it and learn from there. anyway i'm gonna be altering the car model to give it more curves and make the interior.

just have to figure out how to make the windows transparent.

i'll also cut down on the framework. i don't think i need so many down the sides.

@Manic: you want the models wireframe as a made it of with HDSD switched on. HDSD only increases the pollies without spoiling the UV map.

now running on a laptop amd64 3000+, 512ram, nVidia fx go5700, 40Gb HDD
super skull
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Posted: 20th Dec 2005 01:51
@dark coder if you think it looks bad (which i dont) why not tell him whats wrong with the texture i see nothing wrong, he said hes just begging. i would like to see some of your first stuff.
dark coder
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Posted: 20th Dec 2005 04:34
its just an honest opinion and i told him whats wrong so whats your problem?


Mucky Muck Ninja
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Posted: 20th Dec 2005 08:52
Its looking good, but you gotta add some reflections on the car. Also, make the lights cast shadows so it looks more realistic. The car looks too rough, you dont' want to use a noise texture as a normal map for a car, unless you make it almost unnoticable. Also, since its just a render, dont' uvmap the car with colors, just assign groups of faces different materials. This way you can have a reflective car metal, a transparent window, bright lights, and so on. The wheels could do with a tread, and the platforms look very odd. Think about what you want them to be made out of, then just do a google image search for a textre of that type, or make it yourself. And also, before you start the next car, fix the part around the wheels! A couple simple extrudes should do the trick. You might as well give the hubcaps thickness as well. I know that 3ds max can do reflections and shaders so try using some of that, it will help a lot. Keep up the work!

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Insanity Complex
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Posted: 20th Dec 2005 15:27 Edited at: 20th Dec 2005 15:27
I don't know Max so I can't help you with materials, but if there is a "transparency-#" option, which there should be, that'd be the way to go.

[edit] On second though, I think you would have guessed this...hmm.

Raise your god again, they don't give a damn. (Coal Chamber)
Manic
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Posted: 20th Dec 2005 21:09
i want you to switch 'edged faces' on in your viewport and take a screen shot, that's all

as for transparancy, you need to look at the opacity map on your car's material. make a bitmap that's white, and then use greys to define where you want transparancy on your UV map

I don't have a sig, live with it.

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