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FPSC Classic Product Chat / TERRAIN!! extremely nice terrain, very generic, looks real (maybe to much for fpsc) very nice pack

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alex 1337
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Posted: 13th Dec 2005 02:08
Ok, so who is intrested in a terrain pack with different terrains that look real:













Evil stick
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Posted: 13th Dec 2005 02:17
Well, I'm not buying until you show us ingame shots. Looks more like you took a trip to the mountains and decided to get some easy money.


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Some thread revival/spam-Some bad grammar used, stupid questions or answers-No direct flaming
KeithC
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Posted: 13th Dec 2005 02:19
Are those Terregen?

"Some people are only alive because it's illegal to kill them".
RastaMan
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Posted: 13th Dec 2005 02:21
impossible... Too many polys on them I bet. Looks nice, but I don't thing they will work well.


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alex 1337
User Banned
Posted: 13th Dec 2005 02:28
Well, the textures can easily change to suite fpsc, but I have tried them on other engines and they work excellently

@evilstick:they do look real, THATS WHY THEY ARE NICE!!!

@rastaman: i dont know, i dont have time to put it in fpsc, ill do it over break. the textures can be easily changed in almost any modeler. I use lightwave, but I will be giving the files out as a .3ds and .x. This is just to see how many people are intrested before I put it on the market
Evil stick
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Posted: 13th Dec 2005 02:42 Edited at: 13th Dec 2005 02:43
Exactly, they look too real. Too real to be 3DGFX.

I (and everyone else) will not buy until we see shots or a demo.


FORUM n00b THREAT LEVEL: ORANGE
Some thread revival/spam-Some bad grammar used, stupid questions or answers-No direct flaming
alex 1337
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Posted: 13th Dec 2005 03:08
@EVILSTICK how about i give u the choice of texturing it so that u can make it come out for ur game???

Demo will come out soon...
Sunflash
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Posted: 13th Dec 2005 03:31
were those made useing Terragen?

When FPSC develops enough, lets make a Redwall game!

alex 1337
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Posted: 13th Dec 2005 03:39
I used a combination of programs, terragen does not allow u export a lot of stuff, but I used terragen for the raw files, and I modeled it in lightwave. Textures were done by a friend.
alex 1337
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Posted: 13th Dec 2005 03:47
I am just here to see how many people are intrested, if not a lot of people are, I'll just blow the whole thing off.
Sunflash
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Posted: 13th Dec 2005 05:20
I'm interested if it's free
BUt I'm interested enough that I'll make all the terrains compatible with FPSC for you
Just email them to me an' I'll do it (chickenboss100@yahoo.com)

When FPSC develops enough, lets make a Redwall game!

Van B
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Posted: 13th Dec 2005 11:22
Not swallowing it.

Those terrains look familiar, like I've seen them before, about 2 years ago.

Proove me wrong.


Van-B

Put away, those fiery biscuits!
Vlad
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Posted: 13th Dec 2005 11:26
Am I the only one reading anetstudios.com in the files?

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Van B
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Posted: 13th Dec 2005 12:13
Nope, they're actually linked to anetstudios.com - it's got dodgy written all over it, unless Alex comes back with some proof for us I'm gonna lock this thread and see what other action is required.


Van-B

Put away, those fiery biscuits!
Vlad
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Posted: 13th Dec 2005 12:36
Just noticed the webmaster of Anet Studios is a game named Alex. Although there are a lot of guys (and gals) called Alex, I think maybe they are the same.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
French gui
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Posted: 13th Dec 2005 12:51
It's a good use of Terragen, (note you can add some foam to your water), but I don't get how you can use that in FPSC.

Van B
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Posted: 13th Dec 2005 12:54
Ahh, see what you mean.

Appologies Alex, hope you understand that we have to be careful, we've had problems in the past with plagiarism.


Van-B

Put away, those fiery biscuits!
GGardar
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Posted: 13th Dec 2005 13:35
What is plagiarism ?

pc. Cpu: 3000 amd xp+ ram 2gb
Van B
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Posted: 13th Dec 2005 13:41
When you claim someone elses work as your own - I thought Alex had found those and decided to post them up as his own work, but he hasn't.


Van-B

Put away, those fiery biscuits!
Benjamin A
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Posted: 13th Dec 2005 23:33
Terragen definitely. Not even quite original, but out of the box very familiar terragen stuff. Rendered in Lightwave perhaps, but my Terragen renders look about the same.

As for your strategy.... before you make everyone happy, try at least one of the terrains in FPSC. You may encounter many problems doing so. until now nobody has really succesfully imported good looking terrains into FPSC.

Good luck.

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Les Horribres
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Posted: 14th Dec 2005 00:13 Edited at: 14th Dec 2005 00:14
Looks at Ben A...
Anyone can prove you wrong. If they have the brains. But most people want to have COOL games that no one else has.

P.S. Turn them into a MultiMesh segment!!!


Reason: FPSC is made to slow it self down on purpose, if a peice is not multimesh then FPSC tries to load it and everything beyond it.
alex 1337
User Banned
Posted: 14th Dec 2005 01:02
Anetstudios.com is my website, and yes I did use terragen for some components. Sorry if anyone thought I stole them, you every right to be suspicious. Umm at the moment, I am trying to get the textures into fpsc, however the model itself is working perfectly and I have gotten it as a direct x model. Updates comming soon.
alex 1337
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Posted: 14th Dec 2005 02:53
Oh, and thanks sunflash. I'll email u when I need help

As to Van B., I am happy we have a mod here
alex 1337
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Posted: 14th Dec 2005 03:00
Here is what it looks like in modelling programs:

KeithC
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Posted: 14th Dec 2005 03:42
Are you sure the engine can handle that many polys? Especially since people's games start to slow down just by looking at a wall that has more hidden polys.

-Keith

"Some people are only alive because it's illegal to kill them".
alex 1337
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Posted: 14th Dec 2005 03:52
Thats what I am working on, it like 18500 polys
Conjured Entertainment
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Posted: 14th Dec 2005 04:14
They are really awesome, but I'm not interested.
I would rather use a skyscape and save my polys for other things.

They look excellent though.
Keep up the good work.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
alex 1337
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Posted: 14th Dec 2005 04:24
thanks conjured
KeithC
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Posted: 14th Dec 2005 04:25
There is usually a poly cap in a game. Meaning there is a limit on how many characters, items, buildings, weapons, etc. Sacrificing a large portion of that limit to the landscaping (unless that is a major part of the level) is not feasible, unless its a one-on-one match.

Just trying to help.

-Keith

"Some people are only alive because it's illegal to kill them".
alex 1337
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Posted: 14th Dec 2005 04:28
Well, I meant this to be for single player, but I understand everything ur saying keith. I think I am going to lower the polys and see how smoth it runs on fpsc.
KeithC
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Posted: 14th Dec 2005 04:30
Well, you'll never get anywhere unless you try. So good luck

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
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Posted: 14th Dec 2005 04:35 Edited at: 14th Dec 2005 04:39
I hope you keep the high poly ones for other venues.
Really, these are definitely commercial game worthy and should fetch a decent price or even a job.
I mean, some large gaming company might like your work and want you to create these for their games.
If you have your own company, then it should be very successful if its not already.
These are as nice as any I have seen.
They look real.






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
KeithC
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Posted: 14th Dec 2005 04:39
You do know that it's quite easy to make those types of environments in Terregen? Although I prefer Eon's Vue. I'm not trying to put down someone's work, but the real show of talent in this case is if he can get it to work in-game. Not only would I be impressed, but I'm sure Alex could make a bit of cash as well.

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
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Posted: 14th Dec 2005 04:48


I never heard of Terregen. (but now I'm going to search it)
All I know is "those textures rock".



Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
alex 1337
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Posted: 14th Dec 2005 05:00
Thanks for the support, I appreciate it. Terragen is extremely easy to use.
Conjured Entertainment
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Posted: 14th Dec 2005 05:26 Edited at: 14th Dec 2005 05:28
I am confused though.

At the website I found it said:
Quote: "
Terragen is free for personal non-commercial use"


is that right?

Edit
Is this the right site?
http://www.planetside.co.uk/terragen/




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
KeithC
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Posted: 14th Dec 2005 05:36
It is good for commercial use if you pay for it, I believe it was around $100. They are coming out with a 2nd version too.

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
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Posted: 14th Dec 2005 05:45 Edited at: 14th Dec 2005 06:06
This looks like what NASA used for The Moon shots back in the late 60's.

lol

Na, but you could do Jupiter or anything else right, not just Earth.
I think it would be better for stills or backgrounds for cutscenes or something.

A little pricey though, but I like it.
Its way down on my wish list though.
DBPro
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SFXEngine
...


WOW check this out, it was at their site.
Quote: "
creators of the award winning Battlefield 1942 series of games, have been using Terragen for their games since 1999"



This is what you need to do Skyscapes. (Skyboxes, whatever)
I think this would be great if you used the stills from your model to make the skyscapes.
Then the high polys wouldn't matter, and it would retain its great looks.






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Sunflash
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Posted: 14th Dec 2005 07:03
yes, I use Terragen to make Skycubes, it's REALLY easy to use, and they turn out stunningly beautiful!

When FPSC develops enough, lets make a Redwall game!

foleypro
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Posted: 19th Dec 2005 06:03
Nice looks like Terragen or Mojoworld.

As Always B3D....www.fnggames.com

Rockdrala
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Posted: 20th Dec 2005 06:19
forget that... keith how can he hack the engine to allow more polys and make them smooth.. if we have to sacrifice qaulity "realism" lets take a second look at making the engine run more polys and run them GOOD...

Those who fly low hurt least when they fall...
Doughboy
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Posted: 9th Jan 2006 11:39
I'll give someone my test terrain (see my thread in showcase) for a plain blue sky w/ clouds skybox.
Weirdo123
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Posted: 2nd Mar 2006 01:54 Edited at: 2nd Mar 2006 01:56
How do You import the terragen worlds into FPSC????


Do you have to save it as something or use some program to convert it?

100% Freak
Les Horribres
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Posted: 2nd Mar 2006 01:59 Edited at: 2nd Mar 2006 02:00
Why did you bump this thread?

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His name says it all.

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