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FPSC Classic Product Chat / Textures flickering when I compile ? ( I searched forum for answers but...)

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Safak
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 13th Dec 2005 12:12
Hi,

I searched the from for similar posts, but I only found one. And that was left unresolved.

My problem is: when I try to compile my game with the settings ;

QUICK LIGHT MAPPING
FULL SHADER EFFECTS
MEDIUM TEXTURES

I get flickering textures ( I did not try higher settings like full light mappng etc.) I think turning on shader effects cause this.

Do you know any solution or workaround for this ?

Regards,

Safak
alex 1337
User Banned
Posted: 14th Dec 2005 03:02
full shader effects may be too high for ur computer to handle. give me ur tech specs for ur computer and it's graphics card. Try lowering the shaders.
Safak
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 14th Dec 2005 16:30
Hi gamemaker alex,

thank you for your reply. It is strange that after this happens, I started to build same level with same prefabs and I have no flickering so far

My comp. specs are AMD Athlon 3000+ 64bit, Win.XP Pro, SP2, 2 Gig. ram, ASUS mb, ASUS X300 PCI express VGA (128 mb).

Custom models can cause such a problem ? I am investigating this now.

I will let you know if I found something.

Can you please tell me your opinion about tech specs ?


Thanks and Regards,

Safak

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