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FPSC Classic Product Chat / Game load times

Author
Message
Dog
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 14th Dec 2005 20:22
Hello,

Was wondering how much better a game would load if a person used less dynamic entities and more static entities. I downloaded one of the community member’s game and notice an extremely long load time. Can the load time be controlled more efficiently by using static entities vs. dynamic? Is there a thread that clearly defines proven guidelines to provide faster loading games? Once again thanks for the communities time with answering my questions. Just in case I missed something, I have searched the forums for my questions.

William
aka: Dog @ www.windreaper.org
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 14th Dec 2005 22:04
In theory a static entity which is the equal in file size to a dynamic entity should load faster as it at least need not have so much additional media requireing loading in support of the object in the the form of complicated scripts and so forth.

e.g.

A Static entity such as a room pillar may be of small file size, have a smaller texture file size than some types of dynamic entities, and have no animation frames and require few scripts.

A Dynamic entity such as an Enemy will have a large file size, may require a large texture file size, will most likely have many animations and require numerous support scripts some of which could be quite large.

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