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FPSC Classic Product Chat / Invert Mouse in FPSC?

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Willy
21
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Joined: 17th Jun 2003
Location: Ohio
Posted: 16th Dec 2005 00:56
I saw a post from last February requesting the ability to invert the mouse. Lee said he was going to implement that feature, but I can't find anything in the manual, or the .ini files.
Am I missing something, or is there a way to invert the mouse? Or to set sensitivity or speed?

Willy
Lamby
18
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Joined: 4th Dec 2005
Location:
Posted: 17th Dec 2005 09:30
Yes I would also like to know whether it's possible to invert the mouse? I really want to buy FPSC but I can only play FPS games with the mouse inverted (so that when you pull back on the mouse you look up etc) so is this possible? Thanks.
Willy
21
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Joined: 17th Jun 2003
Location: Ohio
Posted: 18th Dec 2005 03:19
Checked the manual again.....nothing in the advanced section, either.

Willy
RastaMan
19
Years of Service
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 18th Dec 2005 04:58
After looking, I believe it to be 'hard-coded' to the engine. At this time, other than changing the function keys, there is not a way to change mouse axis.

Perhaps 'Riker 9' could be a solution? An unreleased 3rd party FPSC engine make-over. But you could always ask the TGC to add it in the next patch.


http://www.rastaworld.com
- cave quid dicis, quando, et cui
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 18th Dec 2005 05:24
Or perhaps you could feed false cordinates.
I believe that any true programmer could make outside program to "tell" the program the inverse of the current. After all, mouse cordinates are merely a location in memory.

Anti-Noob Justice League, an ANJL of Mercy.
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RJ is out Leave a message
19
Years of Service
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 18th Dec 2005 23:56
The REASON the mouse is not fully supported you fools is because....
...drum roll......THE GAMECREATORS CAN NOT PROGRAM! They think only dum people use the keyboard. Everyone knows that every 3D engine
ever made after DOOM and Duke Nukem3D and QUAKE has major mouse support! Why are you goofies even on these forums?

Rj
Lamby
18
Years of Service
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Joined: 4th Dec 2005
Location:
Posted: 21st Dec 2005 03:47
Ok that's a shame such a feature isn't standard. It's the sort of thing that should be available to the end user as well as the game designer. Although I'd be happy just to see it as an option for the game designer for the time being.

I'd like to buy FPSC just for the game design aspect of things. I don't want to make any money, I just love creating things. But it's a little hard for me to test my creations without the mouse inverted. Hopefully they'll patch it soon and include a mouse invert feature.

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