Then of course make your tga, jpg UV ready and tested for your model..
Then make your FPE file(more on that in other threads) DeleD also imports Xfiles to going off topic) Place all files myCrappyModel.X
Crappy.tga, Crappymodel.FPE, Crappymodel.dds into the same folder called crappy. There. Of course yes you should take the high road and
use tgc's entity maker to do this to....Good god how many times has this been posted?
I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo