@dragonslayer
I personally take an FPSC grid cube as being 100x100x100 inches. I
know some people have claimed that a grid cube is 3 metres but I've
done my own calcs (which I'm prepared to share if anyone cares) and
100 inches (2.54 metres) seems the more realistic value.
Therefore when I make a model in Gamespace or Ultimate Unwrap 3D
I use inches as my units, then using a value of "Scale = 100" in
the FPE file everything comes in at a realistic size.
I would strongly suggest sizing your models to a realistic size in
your model program and try and keep all the "scale=" values in your
FPE files the same. That way you know that everything in your game
is scaled correctly and that all entities will look consistent
when placed next to each other.
The practice of experimenting with the "scale=" value and trying to
size something by eye can obviously be done but I think that
sometimes the perspective effects of the FPSC view can make it
difficult to accurately do unless you have several reference models
around it to try and size it to.
Just my opinion, but I like to think that time saved on "trial and
error" scaling is valuable extra time to be spent on texture mapping,
an area that so often seems to be overlooked or underestimated.
Best Regards
Jason
Owner - Music Genius Publishing
http://www.musicgenius.co.uk