Hello, gamemakers, I am a complete and total noob to FPSC, although I have used many 2D game engines (including Java, BASIC, etc.) to make 2D games. I have all my models, etc. laid out for a Far Cry assassin type game. I was wondering if the scripts in FPSC are powerful enough to allow for special "modes" like invisibility, slow-mo, or night vision.
I have also been researching stealth in FPSC, and am wondering if hiding in the shadows is an option. If not, is it possible to create a transparent "wall" that the player can walk through, but that the enemy cannot see through?
Thanks in advance, my copy of FPSC should be arriving via mail any day now...looks fantastic!
I reject your reality and substitute it with a full-on, guns-blazin' video game reality of my own.