So u mean that the camera is above the limb (the box) and then instantly is teleported to that player (Green ball) ?
//Edit:
BTW: works for me too - DB Pro 5.9
My code so far
`<<<:=={ LOAD GAME }==:>>>
SYNC ON : SYNC RATE 60 : HIDE MOUSE
set display mode 1024,768,32
GOSUB LOAD1
`<<<:=={ MAIN GAME LOOP }==:>>>
DO
GOSUB CONTROL
WAIT SCREEN FPS()/9999*9999*9999*9999
SYNC : LOOP
`<<<:=={ SUB POINTS }==:>>>
`Gameplay
CONTROL:
PAX=OBJECT ANGLE X(1) : PAY=OBJECT ANGLE Y(1) : PAZ=OBJECT ANGLE Z(1)
PPX=OBJECT POSITION X(1) : PPY=OBJECT POSITION Y(1) : PPZ=OBJECT POSITION Z(1)
IF UPKEY() THEN MOVE OBJECT 1,5
IF DOWNKEY() THEN MOVE OBJECT 1,-3.5
IF LEFTKEY() THEN ROTATE OBJECT 1,PAX,PAY-4,PAZ
IF RIGHTKEY() THEN ROTATE OBJECT 1,PAX,PAY+4,PAZ
POSITION CAMERA 1,LIMB POSITION X(1,1),LIMB POSITION Y(1,1),LIMB POSITION Z(1,1)
POINT CAMERA 1,OBJECT POSITION X(1),OBJECT POSITION Y(1),OBJECT POSITION Z(1)
box screen width() / 2,0,screen width(),screen height(),rgb(0,0,0),rgb(0,0,0),rgb(0,0,0),rgb(0,0,0)
line 0,screen height() / 2,screen width() / 2,screen height() / 2
line screen width() / 2,0,screen width() / 2,screen height()
text 600,screen height() / 2 + 0 ,"X: " + str$(LIMB POSITION X(1,1))
text 600,screen height() / 2 + 15 ,"Y: " + str$(LIMB POSITION Y(1,1))
text 600,screen height() / 2 + 30 ,"Z: " + str$(LIMB POSITION Z(1,1))
RETURN
`Loading Points
`Load Game
LOAD1:
MAKE OBJECT SPHERE 1,50,50,50 : COLOR OBJECT 1,RGB(0,255,0) : set object light 1,1
MAKE OBJECT SPHERE 2,50,50,50 : COLOR OBJECT 2,RGB(255,0,0) : set object light 2,1 : POSITION OBJECT 2,130,0,0
MAKE OBJECT BOX 3,500,150,5 : set object light 3,1 : POSITION OBJECT 3,0,0,150
MAKE OBJECT SPHERE 9999,5 : MAKE MESH FROM OBJECT 9999,9999 : DELETE OBJECT 9999
ADD LIMB 1,1,9999 : OFFSET LIMB 1,1,PPX,PPY+75,PPZ-250
MAKE CAMERA 1 : COLOR BACKDROP 1,RGB(0,0,0) : COLOR BACKDROP 0,RGB(0,0,0)
SET CAMERA VIEW 1, 0, 0, screen width() / 2, screen height() / 2
SET CAMERA VIEW 0, 0, screen height() / 2, screen width() / 2, screen height()
POSITION CAMERA 1,LIMB POSITION X(1,1),LIMB POSITION Y(1,1),LIMB POSITION Z(1,1)
POINT CAMERA 1,OBJECT POSITION X(1),OBJECT POSITION Y(1),OBJECT POSITION Z(1)
RETURN
It's me...