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Program Announcements / ColdSteel SDK Early Adopter released - 3D Engine for PlayBasic !!!

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Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 20th Dec 2005 03:21 Edited at: 20th Dec 2005 03:21
The Early Adopter version of the ColdSteel SDK has been released. Please have in mind that this version is still techniqually in beta state. Many features are not implemented yet (like detailed collision information, physics, audio, or networking), and it only contains the font, material, and particle editors (physics and scene editors will come soon). The software may contain bugs also.

A demo version of the SDK will be released in the next couple of days. If you are unsure of purchasing the engine, you should wait to try the demo before.

Current features:

Core
- Windows 98/ME/2K/XP platforms.
- All functions documented.
- Supports packed media (to have all the files of your game inside a single compressed package).
- File system with support for reading data inside compressed packages.
- Integrated XML parser and writer.
- Fast collision detection and response.
- The engine comes as a dll, to integrate it with any application or programming language.*

Rendering
- High performance rendering through DirectX9 and OpenGL**.
- Indoor and outdoor scene management.
- Octree rendering for mesh occlusion.
- Bone and vertex based character animation.
- LOD-based terrain rendering.
- Billboards.
- Light maps.
- Realtime volumetric shadows.
- Dynamic lights.
- Alpha-blending.
- Environment mapping.
- Bump & parallax mapping.
- Pixel and vertex shaders, up to version 3.0 (HLSL, GLSL, and ASM shaders are supported.)
- Particle effects.
- Custom bitmap fonts.
- Supports multiple model formats: md2, x, ms3d, my3d.
- Supports multiple texture formats: bmp, png, jpg, tga, pcx, psd.


Tools
- gile[s] exporter for the .my3d format.
- Material editor.
- Particle editor.
- Font editor.

* Comes with the needed files to use the engine with: Blitz3D, BlitzMax, BlitzPlus, C / C++, IBasic Professional, PlayBasic, PureBasic.
** OpenGL renderer is still considered beta.

ColdSteel SDK Early Adopter is available for purchase at the price of 39.95€.

If you want to purchase, go here.

Please visit the official forums at: http://www.coldsteelengine.com/forums/



http://www.coldsteelengine.com

== Jedive ==
AthlonXP 1600+, 512MB, GeForce5200, WinXP/DX9, Ubuntu
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Torrey
20
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 20th Dec 2005 05:56
Seems like a really nice engine, is there going to be DBPro support in the future?

Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 21st Dec 2005 02:12 Edited at: 21st Dec 2005 02:12
Why DBPro support? Without DBP engine, the only thing you would be using from it is its language syntax, and in this case, it does not offer any advantage over PlayBasic.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce5200, WinXP/DX9, Ubuntu
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 21st Dec 2005 16:19
Quote: "Why DBPro support?"


Since it has OpenGL support as opposed to simply DX

Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 22nd Dec 2005 10:24
This looks sweet,

just a couple of questions though, what applications will I be able to run it in, like C++, C# VB.NET etc...

Secondly, could we have a code sample from C++, C# or whatever you test the SDK with

Also, As it will have or has Open GL support, does this mean I can compile to multi platform like apple mac?

Sorry about all the questions, but I am looking for an SDK thats easy to learn and use

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Fneep
19
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Joined: 3rd Sep 2005
Location: In my house
Posted: 23rd Dec 2005 02:43

That looks really good, but isnt the whole point of PlayBASIC to be in 2d?

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