Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / too slow during loading!!!!!!!!!!

Author
Message
Bakoo
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 20th Dec 2005 17:29
why? 3-4 minutes for load simple level!

solutions?

the game are fantastic if a loading time are reasonable...else fpsc are unuseful!
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 20th Dec 2005 18:14
Well, FPSC is really slow!!!
You can't do anything about it!
Mabe Riker9 can help us with this problem too...?

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 20th Dec 2005 18:14
how many MB's RAM do you have?

When FPSC develops enough, lets make a Redwall game!

Bakoo
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 20th Dec 2005 20:19
I Have 2Gb Ram Kingstone 800Mhz. and p4 3.2 Ghz

...LOADING soooooo slow!!!!

why???
Bakoo
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 21st Dec 2005 09:41
....no solutions?????
Mabuggi
18
Years of Service
User Offline
Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 21st Dec 2005 17:42 Edited at: 21st Dec 2005 17:42
Do you mean when testing the level, building the level - or loading it from the .exe file?

TBH - I think sometimes its just slow

DAB Studios
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 21st Dec 2005 19:30
If your level is too big or there is much lightbulbs or entities loading times are really looooong...

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 22nd Dec 2005 00:29
2 Gb ram? I think I have only 1, and it isn't that slow. Heck, have you looked at loading times for Doom 3? Those are when you can say they are long! I'd rather have slow loading times than lowsy games -wouldn't you?

Work Hard. Do Your Best. Share The Glory. Do It Again.
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 22nd Dec 2005 02:10
Man, FPSC loads the maps in 10 seconds for me...i have 1 GB RAM, Nvidia Geforce 6800GT 256 MB and 3.6 Ghz CPU... i cant help you.

Skalex - Nobody can ear you scream ... you're on a forum!
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 22nd Dec 2005 02:30
uhuh...

How big are your maps?

Any real map takes more time then 10 seconds, but small insignifigants take longer.

Anti-Noob Justice League, an ANJL of Mercy.
[url=ochanicon.gif]
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 22nd Dec 2005 14:07
Loading times depend on how big level is, how many entities, how much lightning, etc.
I think your levels are really small Skalex!
I have 1,5 GB RAM, ATI Radeon 9550 256MB and 3.06GHz CPU and still loading times are many minutes long!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 24th Dec 2005 01:40
I think a big factor in the load time is the size of the character model files. Each one is nearly 3mb in size, so that can add up very quickly if each one needs loaded into RAM.

And the animations are to blame for the large file size. Every character in FPSC contains ALL the animations used in FPSC. In other words, if your character is set up to hold a pistol, it also contains the animations for the bazooka, grenade, unarmed, sniper, and rifle type characters, even though they won't be used. That's a big waste IMO.

I might re-export each character and strip out all the animations that won't be specifically used for its weapon type. Just a guess, but I bet load times drop dramtically.
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 24th Dec 2005 04:25
In the testing I've done I think characters may also be responsible for some of the frame-rate problems people are having.

I've tried entities with simple animations, and you seem to be able to put a lot more in a room before the frame-rate slows down significantly.

instinct is more valuable than intelligence.....
Pulsar Coder
20
Years of Service
User Offline
Joined: 3rd Jan 2004
Location:
Posted: 24th Dec 2005 06:28
I think lightmapping is one the of the main factor for the "delay" ...
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 24th Dec 2005 19:52
The lightmapping is a one-time calculation that is done when the game is built. We're talking about the delay when loading a compiled game.
Bakoo
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 25th Dec 2005 13:20
solutions????

if i recompile a fps-game.exe...and i insert a checkpoint...
i want use a chekpoint to load only part of map...dinamic loading of the map....is possibile?

sorry for my english!!!!!!!

and....merry xmas!

Login to post a reply

Server time is: 2024-11-24 03:49:47
Your offset time is: 2024-11-24 03:49:47