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FPSC Classic Models and Media / Model size limit

Author
Message
Wyatt Earp
18
Years of Service
User Offline
Joined: 4th Dec 2005
Location: Canada
Posted: 20th Dec 2005 20:00
What is the size limit on models. When I import small objects with low poly counts and lame textures, FPSC works fine.

When I add a better model, with a hi-res texture, FPSC crashes.

Does anyone know the limit to what FPSC can handle?

I have a ton of models I could share, I just dont want to convert models if they are not going to work.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 20th Dec 2005 20:45 Edited at: 20th Dec 2005 20:46
Terrains models or entities of the full world size work fine so thats a large size.

You should look at how you are scaling and converting your entities for FPSC sounds like thats your problem area - though I am perhaps mistaken.

It may be helpful If you could describe what it does when you say FPSC crashes

=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 20th Dec 2005 21:42
I think the poly limit is something like 20000 or 15000

Chris: Oh god it feels good to be outta the F**king shoos!
Sterling: I know! It feels good to be outta these cloths too!
Wheelgator is a ricist. What? I swear! He called me a n***r!

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