Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / 45 Degree segment walls?

Author
Message
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Dec 2005 22:56
Does anyone know if there are 45 degree walls, or if someone has made such a thing? This is in order to add angled sections that extend for more than one unit, so a curved wall like the kitchen walls aren't any good.

carlito
19
Years of Service
User Offline
Joined: 3rd Sep 2005
Location:
Posted: 20th Dec 2005 23:23
do you mean 45 deg vertical or horizontal?
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Dec 2005 00:26
Vertical. So you could make an Octagon shaped room.

uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 21st Dec 2005 01:55
need to use an entity

Acolyte Entertainment
19
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 21st Dec 2005 06:57
just get segment editor

- The trick to level design is leave you real life behind... follow your imagination in a winding path threw fiction.
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Dec 2005 09:19
Yeah, tested that ages ago Batvink, where were you!

Slanted walls work fine, in fact as long as the segment is the right size, you can do all sorts of cool stuff with them, even made a working spiral staircase.


Van-B

Put away, those fiery biscuits!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Dec 2005 09:22
I had a quick look at the Segment editor, and decided I would need a couple of hours just to watch the videos to get it working. This was my attempt to shortcut the process

Uman, I don't want to use entities because I want to make sure the optimisation kicks in, and also because segments can be placed very quickly and accurately.

transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 21st Dec 2005 14:35
I think the optimisation in general is a bit dodgy at the moment.

Depending on your layout, entities can be quicker to make than segments.

And they are essential if you're doing alterations that overlap segments like you suggested.

You should watch the vidoes, there are a few tricks to the segment editor which aren't obvious.

instinct is more valuable than intelligence.....
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Dec 2005 15:03
Quote: "You should watch the vidoes, there are a few tricks to the segment editor which aren't obvious."


Yes, I agree. Just need to find the time...

Quote: "I think the optimisation in general is a bit dodgy at the moment"


I think it's quite good personally. I've watched it add just half a corridor as you approach corners, rather than the full length. The only gripe I have about it is that the frame rate can quite literally halve as you approach junctions and add a large chunk of Polys to the workload.

Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 21st Dec 2005 22:40
I think that the simple thing

offx0 = 0
offy0 = 0
offz0 = 0
rotx0 = 0
roty0 = 45

is easyer then toying with the segment editer.

Anti-Noob Justice League, an ANJL of Mercy.
[url=ochanicon.gif]

Login to post a reply

Server time is: 2024-10-06 23:42:10
Your offset time is: 2024-10-06 23:42:10