Film Grain and other special effects have nothing at all to do with British or American Film Speed standards. They are applied by film studios purposefully to various kinds of Film productions on purpose and have been for many years since film quality improved to such an extent that it became so high that it became boyond the reality of excpectation to the human eye being unreflective of materials and environmental surfaces in the real world.
Thus the application of these special effects are now standard to reverse that film quality in a controlled way or environment to something approaching the real world capabilities of the human eye rather than presenting a rather false plastic representation of it. The crappy look as described is what the human eye expects to see and what film studios give you puposefully. The plastic looks is apparently disturbing to the human eye making humans uncomfortable in watching film of that quality.
Apparently.
30fps is actually the lowest frame rate at which FPSC can sustain smooth gameplay irrespective of any other considerations and though the human eye sees animation of anything of any kind best and correctly at that 30fps the cap limit of FPSC means that its not possible currently to maintain that 30fps consistantly throughout a game made with it.
The FPSC 30fps cap limit therefore cannot be OK as set as it is as it would make your games unplayable which is not much use to any gamemaker unless they purposefully thats just ludicrous.
Actually the fps issue is more complex in that in FPSC as you should all know than all that and other factors such as poor culling and alike are involved which make cap limits and those other fps considerations that exist unrealistic to debate as you cannot do so with any sensibility when you have an engine that fluctuates between basic minium human gameplay expectations or requirement to one of gameplay incapability.
The whole issue is just a waste of space unless you have the capability to maintain a stable 30fps throughout - just as "Your Film" does.
I doubt anyone would like to go watch a movie in a cinema where one minute you are watching your long awaited movie of the year when a moment later the movie is dropping Frames and jumping around erratically or the film or is running in slow motion. In that situation I am sure you would not be very happy and neither will any FPSC game Players for those of you who ever expect to complete a game to distribute.
The issue of the difference between NTSC and PAL filmspeeds is also more complicated than that which the standards imply - but thats another matter.
Still theres nothing stopping you crapping up your game look to give it a worn or real world look or at the other end of the scale giving it a plastic futuristic look - but hard work.
Differentials in FPS below 30fps will do nothing for a dated look unless you want gameplayers to think your game was made in 1903 for playing on a wind up computer as the frame speeds become impossible and nothing at all for the futuristic look for the same reason.
I dont expect anyone to make a serious game with FPSC that maintains acceptable 30fps throughout gameplay - thats near enough impossible with FPSC in its current condition.
If you can achieve 30fps or therabouts within a couple of frames either way throughout a game with FPSC that would be acceptable as any more than 30fps is a waste to the user during gameplay as the human eye cannot differentiate higher fps. Its the maintaining of that 30fps consistently I very much doubt is achievable. Its almost impossible in an engine where you start building in an empty level at 32fps.