Merranvo,
Question?
Could you have a faster loading game with less dynamic entities and still have a fun game? I thought it might help young game designers to thinks about what and how may entities they place in a map or level. I was hoping to get some guidance from some of the more seasoned FPS designers for us who are just getting started.
Kind of set up a lessons learned thread.
Just a thought. If a person builds a kewl level, but know one can play it... then why build it?
I joined the community and stopped lurking because there were so many great opinions. I thought we could have a central deposit for all the lessons learned through trial and error. It could stop some of the repeated questions and avoid some new member from getting slammed for not searching the forums well enough.
Quote: "Altough putting no entitys and no lights results in fast loaders."
Is this equal for static vs. dynamic? Thanks for listening. Hope I haven't offended anyone.
Dog