Well, for the multiplayer, I am currently just designing a few sci-fi levels and placing shotguns, miniguns, etc. around them so that I will get a feel for good level design. Lobbys, etc. Would only be a secondary feature, the main experience would be...well, mowing down hordes of your closest friends with technologically advanced weapons. Heehee.
Oh, and another thing! When it comes to background SFX, how effective is FPSC? Is it possible to have an automated voice announce kills, frags, and headshots like the Halo Live voice?
Ohhh, another thing...heh I have many questions...
If I wanted to make bit of a "soft glow" to the gameplay (I suppose a little bit like the Prince of Persia games) could I just implement a yellowish-white Gaussian Blur in my HUD, that would carry over and act like a filter over the real gameplay. Also could a lens distortion effect be achieved for things like binoculars and scope zooming?
I'm a bit of a newb, I know (or a newt, if you think eccentrically). But hopefully newbie questions will pay off in the future.
I reject your reality and substitute it with a full-on, guns-blazin' video game reality of my own.