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FPSC Classic Product Chat / Importing weapons? how?

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Sysdevja
18
Years of Service
User Offline
Joined: 18th Dec 2005
Location: UK
Posted: 22nd Dec 2005 13:42
Hey i searched but i couldnt find much info on how to do this, i can model lol been doing it for 5 years now so im pritty good at it (ive attached a pic below) and i would like to know how do i get my model from 3ds max to fps creator, i have all direct x conversion tools so realy all i need to ask is how do i get my .x file into fps creaotr and playable.

thank you





- Solar System Studios - Developing games since 2001
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Dec 2005 14:07
Sweet M4A1! - your texturing style is very destinctive, I'm actually in the process of texturing a M4A1 for a DBPro project, damn fiddly things to UV map huh!.

I would hunt around for another weapons setup file, then copy it and change the objects etc, like hack your own weapon into it. I'm not sure of the best way to import your own stuff, I just hacked it like I'm suggesting to you. I'm sure there was a sniper snippet too, somewhere - you should look for that as it'd be a real shame if that sight did'nt work. You may need to animate it though to get it jerking when you fire, as well as the usual reload animations.


Van-B

Put away, those fiery biscuits!
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 22nd Dec 2005 15:04
If you've got Fragmotion you'll probably want to open up an existing model to see what's going on.

The animations and bone structure aren't that straightforward, but you should be able to figure it out.

instinct is more valuable than intelligence.....

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