Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / X Object animations from Blender 3d

Author
Message
aXian
18
Years of Service
User Offline
Joined: 22nd Dec 2005
Location:
Posted: 23rd Dec 2005 01:02
Does anyone know how to export Direct X objects (with mesh and armature) from Blender 3d and get them to load and play properly in DBPro? I've tried several exporters, and they all fall short. Some of them just freeze up my DBPro project, and others will load the object, but it just sits on the first frame of the animation. I've also loaded an X object made with another program (with a skeleton) and it animates fine!
I'm stuck.
Glog
20
Years of Service
User Offline
Joined: 1st Jun 2004
Location: between compiling and debugging process
Posted: 23rd Dec 2005 23:05
just to know , did you tried right emisphere exporter ? it should work fine but i didn't used it with blender right now

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
2D Analyst
AGK Developer
20
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 7th Jan 2006 00:30
I 'm having problem loading the armature into the db pro as well. Is this even possible?

eatfishy
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 7th Jan 2006 03:38
I've given up on that, im gonna buy character FX which I've heard good things about.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 7th Jan 2006 05:15 Edited at: 7th Jan 2006 05:17
You can't export boned animations from Blender to FPSC directly as it doesn't export binary .x files, which FPSC needs for animated models.

I think this applies to DBP as well.

You'll need to use Fragmotion to export the models in the proper format.

I've heard good things about cfx as well, but it doesn't seem to be supported by the developers anymore (they took down their forum a while ago).

Fragmotion is an ongoing product, so maybe that's worth considering.

instinct is more valuable than intelligence.....

Login to post a reply

Server time is: 2024-11-27 09:55:32
Your offset time is: 2024-11-27 09:55:32