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3 Dimensional Chat / Low poly character game model (no textures)

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Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Dec 2005 14:56 Edited at: 23rd Dec 2005 14:57
My low poly area of modelling has been neglected, same for animation, so I've decided to work on it, here is a quick rigged and low poly model of one of the characters in my game Ronin, she is untextured at the moment, as photoshop hasn't been installed yet, and well the rigging and the modelling was exactly perfect, so bare with me

Polygon count- 1122
Solid version


Wireframe/Bone version


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Seppuku Arts
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Posted: 23rd Dec 2005 15:24 Edited at: 23rd Dec 2005 15:34
Here is the animation

ANIMATION!!!

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Blazer
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Location: United States
Posted: 23rd Dec 2005 18:41
if she is supposed to be wearing mittens she looks nice. She also looks pretty young, around 12 is she supposed to? You may want to sacrifice a few polys for a nose. Good start though, remeber the texture makes the model.

I discriminate against discriminating people....
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 23rd Dec 2005 23:20
They're gloves, she does look about twelve, but one of my characters is about that age, so it works out, I'm gonna copy and edit her to make her look older for the other female characters, I do play to add a nose, but this is really my first shot a low poly characters, so I'm gonna practice cut noses in with out ruining the geometry as I take a completely differant approach on my high poly stuff
Quote: "Good start though, remeber the texture makes the model."


Thanks, the texture will be along soon, I only reformatted my hard drive and am meaning to get photoshop back off of my sister

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Zedane
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Joined: 3rd Nov 2004
Location: Milky Way, Earth
Posted: 24th Dec 2005 21:24
Cool model seppoku, you have got to show me how to do hair (preferably guys) some time. two questions though, did you use any subdivion to create her, and also what kind of modelling technique do you use?


around here.. normal's just a setting on a hair dryer
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 24th Dec 2005 23:12
No subdivision, I just got a sphere, deleted a few faces, and moves some vertices to work around the topology of the object and to look like hair, tis pretty easy dude, I'll make you a tutorial boxing day or when I get back from Kent and Canterbury on the afternoon of the 28th .

"I want to put a bullet through my f***ing head everytime I think of you!!!"- Slayer

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