you can change the Tri-Polygons back to Quad-Polygons in programs like 3DS Max which you can veiw/hide edges (oftenly to degree, but i'm sure a quite MaxScript could do it like every 2nd edge)
thing is DirectX REQUIRES triangulated objects to operate as they don't render NCons without being setup to do so (and not many programs outside of the 3D Package will)
it doesn't change the polygon count of the model, or how heavy it is on the processor, and is really a waste of time
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?