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FPSC Classic Product Chat / Enemies Don't React - Possible Cause?

Author
Message
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 25th Dec 2005 22:40 Edited at: 25th Dec 2005 22:41
I was looking threw the source and acidently came across this:


I wonder if the priority thing is the cause of the lack of some enemy response when there are more than 2 - maybe I could fix it

Work Hard. Do Your Best. Share The Glory. Do It Again.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 26th Dec 2005 04:19
doesn't look like it...
That is the logic priority cycle, prevents all scripts from running at once, and makes other things crappy (like my HEALING boxes [increments health instead of jumping it]). It should have a 400 or 500 unit buffer instead of the 125 buffer (if i read it right). with the 125 buffer enemys will always run slow, FPS's don't live in tunnels you know.

but as I said MILLIONS of times before (which is demonstrated if you tell the enemys to allways shoot). The enemys CAN NOT SEE YOU (or whatever else they need to do before trying to shoot you). It IS engine logic errors, but the logic cycles are NOT it. And the scripts suck (what can you do?).

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.

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