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Lucifer
18
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Joined: 26th Dec 2005
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Posted: 26th Dec 2005 23:11
What program do i use to make my own models for fpsc?

kallikúkurerekkicool
Shadows Back
18
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Joined: 7th Dec 2005
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Posted: 27th Dec 2005 02:03
milkshape

Shadow
RJ is out Leave a message
19
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 27th Dec 2005 02:17
No. Not Just Milk3D. You need a varity of model programs including
DeleD 3D Editor v 1.33 lite and it does a better job for exporting.
Rj

Rj
Lucifer
18
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Joined: 26th Dec 2005
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Posted: 27th Dec 2005 06:03
how do i use the models i make in milkshape in my game?

kallikúkurerekkicool
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 27th Dec 2005 14:59
Search Feature PLEASE, THIS QUESTION HAS BEEN ANSWERED MILLIONS TIMES!!!

Skalex - Nobody can ear you scream ... you're on a forum!
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Dec 2005 23:08
USE FPSC TO MAKE YOUR OWN MODELS!!
n

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 28th Dec 2005 00:26
To be fair, this question hasn't really been answered at all, as many people are having problems.

At this stage 3dsmax is the best option. There's a tutorial in the media forum dealing with this.

Uman recently got a character into FPSC using Milkshape and Fragmotion. I'm not sure where this thread is, I think it may be buried somewhere.

I've used Blender an Fragmotion with some success, but I haven't had time to test my models properly yet.

At this stage there's no set workflow for animated entities, although static entities seem to work using Blender, Max, Milkshape and Fragmotion with no problems.

I would recommend Milkshape and Fragmotion if you're new.

In short, there's still a way to go with this, so be patient.

instinct is more valuable than intelligence.....

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