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3 Dimensional Chat / Rotating Limbs Around the Local Axis

Author
Message
Sigh
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: The Big 80s
Posted: 27th Dec 2005 05:37
I apologize if this has already been covered, but I have searched on the forums for this info and between vague replies to posters and people not knowing how to write meaningful subject headings (just skip over something with a vague subject line) I wasnt able to find anything of use.

My problem is that I have built a 3D object from several .x files using the limb commands. I would like to rotate various limbs of the object about each their local axis but the only progress I can come up with makes the limbs rotate about the parent object's axis. So instead of a rack rotating on its own x-axis to aim it rotates, appearing to move instead of rotate, around the parent object's x-axis. Below is the code I'm using. Just a little extra info, I'm using the trial version until I am satisfied DBP can do what I need it to do - so I'm not sure if that will affect anything. Thanks in advance!
Sigh
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: The Big 80s
Posted: 27th Dec 2005 13:41
[Edit]
I\'m no longer doing this to build models after I figured out how to manipulate joints of prebuilt models. It took me a while, but I have an ok control scheme set up now for a tank which includes - turret rotation, model dependent camera positions (you can use as many cameras as you like on a model), main weapon elevation control, and others that I\'m still working on. Most important aiming/firing features can be done with both the mouse and keyboard. Ive attaced a screenshot of it at work if anyone is interested, nothing impressive but its a start.
/[End edit]

I apologize if this has already been covered, but I have searched on the forums for this info and between vague replies to posters and people not knowing how to write meaningful subject headings (just skip over something with a vague subject line) I wasnt able to find anything of use.

My problem is that I have built a 3D object from several .x files using the limb commands. I would like to rotate various limbs of the object about each their local axis but the only progress I can come up with makes the limbs rotate about the parent object\'s axis. So instead of a rack rotating on its own x-axis to aim it rotates, appearing to move instead of rotate, around the parent object\'s x-axis. Below is the code I\'m using. Just a little extra info, I\'m using the trial version until I am satisfied DBP can do what I need it to do - so I\'m not sure if that will affect anything. Thanks in advance!

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