Read a few old posts on the topic but no clear answer.
I have tons of models in 3ds max with custom materials (i.e. just the right amount of gloss falloff, specular level, reflection image, blah, blah, blah ... alot of tweeks).
When I convert them with Panda and then open in DBPro most material details are lost (image textures are in correct directory, as are bump maps but the details of gloss falloff & reflection mapping are gone and don't appear to be simple image files I can copy to the working directory).
I see commands to manually apply color texture and bump mapping in DBPro but not much else for reflection, specular level, etc.
I wanna try to preserve material details when converting. Is this limited by the DBPro renderer/shader?
The more I think about it maybe it is asking too much in terms of realtime rendering from DBPro ... ?
Samples of silly materials I wanna bring into DBPro...
P4 2.8g, 1G ram, 64MB GeForce MX 430, XP Home, mouse pad with picture of my chameleon on it