I installed DarkGame not so long ago and read a lot of threads in this forum before I ventured in it, so I was aware about those changes. Some are for uniformization of the prototypes like dbRgb I guess and others were (if I recall correctly) were not in exact english like maximize and maximise. I can assure you that the changes are discussed somewhere in these forums, although I agree that the changes could be documented somewhere.
And yes, I do agree with you, it is looking good. All the problems I've been having are lack of knowledge and those "oh-have-mercy-where's-the-problem-with-this-code" type of debug.
As a newcomer I find the help file could be more helpful than it is, but my best guess is that this product was developed for a more educated segment than myself, which is not really a problem, more of a "I only wish if" thing.
DGSDK brought me a lot of motivation to proceed with game development, now as a programmer also.
I'm going out of context, right? See you later, good programming and a Happy New Year.
I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.