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FPSC Classic Models and Media / Facial Animation WORKING!

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bond1
19
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 30th Dec 2005 09:30 Edited at: 30th Dec 2005 09:53
I recently saw a trailer for the game F.E.A.R. There was a scripted in-game sequence where you approach a badly mutilated body slumped in a chair. As you approach with your flashlight the body jerks upright and starts mumbling to you, the dude was still alive. And his jaw moved as he talked.

It was a truly creepy sequence, the hair on the back of my neck stood up. So I had to try this for myself.

I modified my skeleton for the Half-Life zombie to include facial (jaw) animation. And it works big-time for this model. Still have some refining and testing to do. But this would be a great addition for certain enemies like monsters, mummies, or zombies.

I've uploaded a short video, take a look.

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transient
19
Years of Service
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 30th Dec 2005 10:01
Cool.

instinct is more valuable than intelligence.....
Shadows Back
18
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Joined: 7th Dec 2005
Location:
Posted: 30th Dec 2005 10:19
yeah that is cool

Shadow
Rockdrala
18
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Joined: 15th Dec 2005
Location:
Posted: 30th Dec 2005 11:02
what was the animation script?

bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 30th Dec 2005 12:10
Not quite sure what you mean. There's no script involved here. Getting the mouth to move required creating 2 more bones to span the jaw area, then I hand-keyed the animation for the opening and closing movement of the mouth.

Now getting this into FPSC will require me to export the model again with the new skeleton and animations. And a new fpe file.
himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 30th Dec 2005 18:26
Very cool!

††† [ DarkWulf ] †††
[ Proudly and formally Ali M ]

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