tschwarz
Quote: "Sorry I don't know why, but if you delete all that it will probably work. When I get some time I should figure out why
it's adding an animation section. "
If I delete the info from box1.x file:
AnimationSet x3dc_0 {
Animation World {
{World}
AnimationOptions { 1; 0; }
AnimationKey {
2;
1;
0; 3; 5.00E+00, -1.384739E+01, 6.748438E-02;;;
}
AnimationKey {
0;
1;
0; 4; 6.983173E-01, -7.157884E-01, -1.249763E-07, 0.00E+00;;;
}
}
}
I get- "Runtime Error 7018 - Could not load 3D object at line 13258" and then the SPFC crashes.
Edit:
I opened the box1.x and saw that the script was as such:
}
Material mat_1 {
1.00E+00;1.00E+00;1.00E+00;1.00E+00;;
1.096E+01;
1.00E+00;1.00E+00;1.00E+00;;
0.00E+00;0.00E+00;0.00E+00;;
So I made it:
}
Material mat_1 {
1.00E+00;1.00E+00;1.00E+00;1.00E+00;;
1.096E+01;
1.00E+00;1.00E+00;1.00E+00;;
0.00E+00;0.00E+00;0.00E+00;;
TextureFilename
{
"stone_wall1_D2.dds";
}
Now the new box entity has the texture that I want it to have.
Now all I have to do is find out why the lid wont stay.
Quote: "the box is static and the lid is not. Would that explain the lid disapearing and if so how?"
Even the person that knows the most started out a novice with many questions. Patients and tolorance are the keys to the passage of knowledge. We all have something to learn.