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FPSC Classic Product Chat / i need some serious opinions

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Bloodeath 6 6 6
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Posted: 31st Dec 2005 09:22 Edited at: 31st Dec 2005 09:29
**help im starting to twich from curiousity**
ive come across somthing that looks amazing but will take alot of work for me since i have no skill in scripting language but...here goes...

ive stumbled opun crystal space 3d...the graphics look great...
http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=Features
thats the features page...it looks great to me but may it be better for people than fpsc? i like fpsc alot but...these graphics and feaures make it seem already perfect...correct me if im wrong but it looks like an extreamly good game engine for free...but im gonna save you guys reading time and sum my opinion question
""what do you guys like more a drag and drop feature like in fpsc or somthing like crystal space?"
and a non opinion question
"how many of you guys know atleast 1 scripting language?"
could use some responses fast before i hurt myself from excitedness lol

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=ChrisB=
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Posted: 31st Dec 2005 09:32
Here comes a lock, big as my ****!

Hmm.....

Your signature has been erased by a mod
Bloodeath 6 6 6
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Posted: 31st Dec 2005 09:36
chris seriously im litterly twitching looking at these engine results it is commerical quality...its amazing....

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Vlad
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Posted: 31st Dec 2005 09:37
I didn't go through it all, but that does not seem like a scripting engine. Looks like a SDK for C++. TGC has one also, DarkGame SDK. It's what I'm using at the moment and I'm quite happy with it.

Answering your question: engines that have some scripting behind it are usually point and click also. There are loads of those for you to try. Basically you create your worlds using an interface and the entities behaviour using scripts, pretty much like FPSC, but be aware that FPSC brings a whole new idea, and a quite good one that I've never seen on other engines I've tried.

Answering your second question: What do you call a scripting language? Most of those are based on a "full" language. If someone knows C, then they will probably not have a dificult time with GameStudio for instance. Making a long story short, I don't know any scripting language, but I know a couple of languages.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Bloodeath 6 6 6
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Posted: 31st Dec 2005 09:37
if i successfully learn a scripting language for it yalls wont see me on fpsc for awhile on the downside...the quality of that engine is just so much better for a free one

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Bloodeath 6 6 6
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Posted: 31st Dec 2005 09:38
well i mean like java and c+++ lol

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Vlad
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Posted: 31st Dec 2005 09:47
You are wrong mate. Those are languages, not scripting languages. Concerning game development, scripting languages are proprietary of the game engine. There are other scripting languages, but for other purposes, like web sites.

And free is not exactly free. You need a compiler, books and media. There are free C++ and Java books on the web and quite good, like Thinking in C (google it). But if you have choosen FPSC for the ease of use, then you'll have a hard frustrating time until you get something done. And if you are considering writing an FPS in it then I must say that will be a pain if you have never programmed before.

If you have no programming experience, that will take a load of time to learn. If you have programmed before, the overwelming part, in my opinion, is to get in the 3D programming bit, after that, the math involved.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Bloodeath 6 6 6
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Posted: 31st Dec 2005 09:59 Edited at: 31st Dec 2005 10:03
oh well thats what i ment not scripting just languages...my bad thanks for correcting me..but im getting pissed off i dont know how to compile it to make it work lol
i feel like such a noob
edit What is a compiler

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Vlad
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Posted: 31st Dec 2005 10:03
Quote: "but im getting pissed off i dont know how to compile it to make it work"


Probably there's nothing there to compile yet. After you install your favorite IDE and compiler, then getting all the libs and includes, and then the SDK, you will still have to code everysingle bit. There is nothing there but void. You will have to say that I want this object here and that light there, and the camera yada yada yada.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:07 Edited at: 31st Dec 2005 10:08
yeah so there wont be atleast a window popup?
i dont even know how to get a compiler... ...professional quality programs call for professional quality smarts i guess...

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Vlad
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Posted: 31st Dec 2005 10:24
I gave it a read and honestly, it's not my cup of tea. I'm not saying it's not good, what I am saying is that it requires much more than the actual SDK only. For instance, you depend on other libraries to use some types of graphics. DarkGame for instance, requires you to install DirectX SDK in Visual Studio and you are ready to go, supporting a load of functions.

Projects like this have my full respect, but they need too much blocks to build and far more expertise than the one I have at the moment. I want to have the power of C++ and DirectX without actually have to use DirectX functions directly, therefor a solution like DarkGame is faster to get running and offers the same results at a completely negletable price for the freeware edition which I can upgrade if I get to sell my games.

To get a compiler you will probably have to buy one. There are free C/C++ compilers out there, but I know none and am using Visual Studio.

You'll have a quick window popup after a couple of lines. Some models showing after a dozen lines. A (very) simple game logic in about two hundred lines (depending on the game of course) a something that starts to look like a simple game doubling that, according to what I'm doing right now. Good programmers will do it in less lines and better code than me. I suck!

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:27
atleast you know what your talking bout...i was hoping for another good engine but it makes me feel stupid *sigh* back to googling free 3d engines i thought i found a good one that time lol

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Vlad
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Posted: 31st Dec 2005 10:31
Free and cheap in terms of software often mean the exact opposite. And you did find a good one. Not an easy one, but a good one. If you really want to do it, why don't you start learning a programming language? DarkBasic is quite good for beginners and will put you directly in the programmers sit. And there's a trial version so you can test it.

Then you can building up and moving to a more powerful language. Will take time, but the results for programming are for more enjoyable and you will have the power (and the guilt of failing ) in your hands.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:35
Quote: "Free and cheap in terms of software often mean the exact opposite. And you did find a good one. Not an easy one, but a good one. If you really want to do it, why don't you start learning a programming language? DarkBasic is quite good for beginners and will put you directly in the programmers sit. And there's a trial version so you can test it.

Then you can building up and moving to a more powerful language. Will take time, but the results for programming are for more enjoyable and you will have the power (and the guilt of failing ) in your hands.
"

i did have dark basic...from hastings but it got tooken...and the graphics blew on just Dark basic not pro.. and i really need to learn a language...id be willing to do it if i had a manual that i can look up certain things or some program thats noob friendly lol maybe some tutorials lol but it aint gonna be easy for me

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Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:37 Edited at: 31st Dec 2005 10:39
to be honest if i could just get a script or written dialog of a storyline ive created for an rpg i wouldnt be worrying bout anything ive just been having a really bad craving for making an rpg lol <---but you know what are my chances of getting someone to make an rpg for me for free/low cost of a storyline that ive created so i better learn a language cause thatll take less time

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Xilch
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Posted: 31st Dec 2005 10:42
*cough*

http://www.garagegames.com

*cough*

Not free, but not that expensive either...

"Shop smart. Shop S-Mart!"
Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:43
lol

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Bloodeath 6 6 6
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Posted: 31st Dec 2005 10:45
see i know all these websites right off the top of my head i could list about 200 game engine sites...its just i cant code worth a crap...and the 200 game engine sites...thats not an exaggeration...so, so far it looks like fpsc is one of the best so far to me

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Tom0001
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Posted: 1st Jan 2006 04:17
I can help teach you Visual Basic Scripting, maybe a tiny bit of Java and a small amount of ActionScripting(FlashMX). But Visual Basic Scripting I know basically inside-out, but then again, Visual Basic Scripting is not used very much. You can use it in game makers such as Legendary Tales though-go onto google, search Legendary Tales and you should find it. Then you script what will happen in some parts-not all scripting, but makes abetter game, and there is a choice of Java Script or Visual Basic Script. Hope that helps. If you want to take me up on my offer and learn Visual Basic Scripting, send me an e-mail: tkingston@hotmail.co.uk

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