Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Frames Per Second - simple question

Author
Message
Manson
22
Years of Service
User Offline
Joined: 20th Oct 2002
Location: Denmark
Posted: 5th Mar 2003 15:02
This is probably a very simple question,,,,
I'm loading a map (first-person-shooter and with City-like-structures)
The map gets created of about 3000 to 6000 triangle-polys
The FPS drops drasticly in some areas of the map, while it runs smoothely in others.

I've tried a few things, and none of them seemed to work,,,

Any ideas on how to solve this?
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 5th Mar 2003 15:29
Try to use less poly object in the distance and more detailed only when close. You can use mesh comands for it.
The same for textures.

May be you can hide object totaly when too far from camera...

Also to my experience DBpro runs about 2 times faster than DB113 for the same project.

Login to post a reply

Server time is: 2025-08-08 20:40:02
Your offset time is: 2025-08-08 20:40:02