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FPSC Classic Product Chat / Downloading games?

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Unreal Graphics
18
Years of Service
User Offline
Joined: 29th Nov 2005
Location:
Posted: 1st Jan 2006 21:54
Im making a game at the moment, and it's not going to be a 10MB game of course. What is a sensible way of allowing people to download your games that are say for example 200MB quickly?

I for one do not want to be waiting hours for a game to download, and am sure no one else would either. Unless I get a solution, I may as well stop making the game now.

Any help ppl?



[img=http://www.freewebs.com/cjoakleygames/alone_coming%2006.JPG /img]
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 1st Jan 2006 22:08
Quick Note:
Your sig isn't formatted right. Put a "[" before the /img] (without quotes, of course)

To help you out: I'm not so sure about the download speed - some servers might be faster, but I guess it's relitive to the downloaders position. Or I could be wrong

Most FPSC games don't take TOO long to download on file front, I've downloaded several now and they all weren't terrible long downloads, but they were also fairly small if I recal.

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